From: Mahdi <zig...@gm...> - 2009-11-27 16:49:40
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Hi Hedayat In my opinion, this may be good way of implementing a timer. But can you provide more detail on your proposal? Since there are some points which shall be calrified before implementing any timer solutions. There are things which shall be considered in mind, like: * How and When agents are informed of a new cycles and data associated with each cycle? * How and When agents shall send their commands to the proxy? * How will the proxy behave if a team responds after specified time for a cycle? - Will proxy announce a player dead after several cycles - Or will it just send the actions of agent in the next cycle? I think any proposal shall answer these question besides describing it's scheme of communication between agents and simulator. Best Regards Mahdi |