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From: Mahdi <zig...@gm...> - 2009-11-27 16:49:40
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Hi Hedayat
In my opinion, this may be good way of implementing a timer. But can you
provide more detail on your proposal? Since there are some points which
shall be calrified before implementing any timer solutions. There are things
which shall be considered in mind, like:
* How and When agents are informed of a new cycles and data associated
with each cycle?
* How and When agents shall send their commands to the proxy?
* How will the proxy behave if a team responds after specified time for a
cycle?
- Will proxy announce a player dead after several cycles
- Or will it just send the actions of agent in the next cycle?
I think any proposal shall answer these question besides describing it's
scheme of communication between agents and simulator.
Best Regards
Mahdi
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