From: Hedayat V. <hed...@gm...> - 2009-10-14 09:22:00
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> Hi!<br> <br> On ۰۹/۱۰/۱۴ 08:34, Khashayar wrote: <blockquote cite="mid:d39...@ma..." type="cite">Dear Hedayat <div><br> </div> <div>I read the plan and also wish list for 2010 competitions, I didn't found anything about parallelization / multi treading server which I think might have the most effect on server speed , the ideas mentioned are most emphasized and related to graphic which makes outer beauty !! <br> </div> </blockquote> ?!!! Where did you read the plan and wish list for 2010?!! We've not created it yet! Also notice that we create plans based on what contributors will do, not on what is required (However, we encourage contributors to work on most important things, but nobody is forced to work on something he doesn't like!). <br> Also notice that it was mentioned in the road map discussions, the most important thing for now is to increase the performance of the server, so this is certainly on our wish list.<br> <br> Also notice that I've mentioned "Performance improvement" as part of our TODO for 2009 (available below). Also, I've noted that each volunteer can provide new proposals. I wonder if you've read my previous e-mail completely and precisely. <br> Finally, Player integration, which I'd like to do, almost certainly needs a multi-threaded server; so I'm personally interested in this area. And if you'd like to know, I've started thinking about a good multi-threaded architecture and I'm going to start implementing that.<br> <br> <blockquote cite="mid:d39...@ma..." type="cite"> <div><br> </div> <div>According to Teams session in Graz I think Maintenance Committee have to provide a server which allows more agents play the game, so that we can have 5 Vs 5 games, isn't it true? </div> <div><br> </div> <div>Anyway, I like to contribute in 2010 server maintenance ;) and want to know if there is still any chance for multiTreading?</div> </blockquote> <br> To make things more clear, it is ALWAYS possible to implement ANY improvement in the server. Yes, certainly there is such chance, and as I mentioned before, I'm working on it too. But specially since I do not have much free time, it would be nice if we can work on it together. I'm interested to know about your ideas and plans in this regard.<br> <br> If you've not read the below message completely, please do so and start by joining simspark-devel mailing list. Please do the discussions there.<br> <br> Good luck,<br> Hedayat<br> <blockquote cite="mid:d39...@ma..." type="cite"> <div> </div> <div><br> </div> <div>Bests</div> <div>Khashayar </div> <div><br> <div class="gmail_quote">On Tue, Oct 13, 2009 at 10:50 PM, Hedayat Vatankhah <span dir="ltr"><<a moz-do-not-send="true" href="mailto:hed...@gm...">hed...@gm...</a>></span> wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi again,<br> Everybody who is willing to help in MC 2010 (except Marian Buchta and Zhou Yanjun who expressed their interest before) please let me know until 20th of October.<br> <br> Thanks again,<br> Hedayat Vatankhah<br> Co-chair of RCSS3D Maintenance Committee<br> <br> On ۰۹/۰۹/۱۸ 11:04, Hedayat Vatankhah wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> Hi all,<br> <br> Sorry for my late email. I was too busy for some time, and finally I found a little break! :)<br> <br> Well, we should organize MC for 2010. Beside old members, we have some volunteers. So, let me say welcome to new members: Welcome to RoboCup 3D Simulation Server Maintenance Committee!<br> <br> Also, new members please subscribe to our list: simspark-devel available here:<br> <br> <a moz-do-not-send="true" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel" target="_blank">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a><br> <br> <br> Except the new members, I would like to hear from the old members to see who is available in 2010! Everybody, please let us know a little about yourself, your suggestions for MC 2010, and anything else.<br> <br> <br> First, let me summarize our plan for 2009 (items which someone decided to do):<br> <br> <br> * Implementing a physical abstraction layer for simspark, so that it can use different physical engines.<br> * Implementing support for OGRE as a rendering engine<br> * Implementing PhysX physical engine support (in addition to ODE)<br> * Implementing a pixel camera sensor<br> * New binary agent-server protocol (by integrating with Player project)<br> * Adding an agent-server sync mode to simspark, so that agents can control simulation cycles.<br> <br> Among those, only the implementation of pixel camera sensor have been done by Yuan. Unfortunately, other items are not implemented yet. :(<br> <br> <br> Also, this is the complete list of our TODO for 2009:<br> <br> <br> * PAL integration<br> * Review network message handling code (ensure fairness)<br> * GUI for our simulator (possibly based on RsgEdit + ZigoratAssistant, incl. easy construction of new robots and simulations, moving robots on the field, etc.)<br> * New interface for different rendering engines<br> * nvidia PhysX engine Implementation<br> * OGRE 3D implementation<br> * Profiling + performance improvement<br> * New network protocols (agent + monitor)<br> * OpenGL camera perceptor<br> <br> <br> And our wishlist:<br> <br> * Documentation (User/Developer/Wiki)<br> * More Humanoid models, e.g. HOAP-2, VStone 4G, Bioloid<br> * More sensors/actuators, better noise models for accelerometer/gyro, vision, etc.<br> * Re-integrate Offside<br> * Integrate Coach (e.g. UTUtd 3D Dev implementation for rcssserver3d-0.5.2)<br> * Webots importer<br> * COLLADA importer (maybe using FCOLLADA)<br> * Gazebo model importer<br> * Player integration<br> * Trainer plugin for the GUI<br> * Motion editor plugin for the GUI (e.g. for the new HMDP effector)<br> * Nice 3D visualization (possibly based on ZigoratAssistant)<br> * Support multiple locations for resources; Implement a list of paths that FileServer::LocateResource checks<br> * Webpage<br> <br> I want to know who will (or at least hopes to) contribute to our simulator in this year. Also, if you'd like to work on a specific area (either from the above list or a new proposal from yourself), please let us know.<br> <br> <br> Then, I think it is nice to have a document for 2010 (like the one Joschka set up last year in google), and I'll do it soon. But before then, let us know who is available this year! :) (If you'd like to help, but you are not sure if you'll have enough time, still let me know).<br> <br> <br> Thanks,<br> <br> Good luck<br> <br> Hedayat<br> <br> </blockquote> <br> </blockquote> </div> <br> <br clear="all"> <br> -- <br> Khashayar<br> </div> </blockquote> </body> </html> |