From: Hedayat V. <hed...@gm...> - 2009-10-13 19:20:48
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Hi again, Everybody who is willing to help in MC 2010 (except Marian Buchta and Zhou Yanjun who expressed their interest before) please let me know until 20th of October. Thanks again, Hedayat Vatankhah Co-chair of RCSS3D Maintenance Committee On ۰۹/۰۹/۱۸ 11:04, Hedayat Vatankhah wrote: > Hi all, > > Sorry for my late email. I was too busy for some time, and finally I > found a little break! :) > > Well, we should organize MC for 2010. Beside old members, we have some > volunteers. So, let me say welcome to new members: Welcome to RoboCup > 3D Simulation Server Maintenance Committee! > > Also, new members please subscribe to our list: simspark-devel > available here: > > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > > Except the new members, I would like to hear from the old members to > see who is available in 2010! Everybody, please let us know a little > about yourself, your suggestions for MC 2010, and anything else. > > > First, let me summarize our plan for 2009 (items which someone decided > to do): > > > * Implementing a physical abstraction layer for simspark, so that it > can use different physical engines. > * Implementing support for OGRE as a rendering engine > * Implementing PhysX physical engine support (in addition to ODE) > * Implementing a pixel camera sensor > * New binary agent-server protocol (by integrating with Player project) > * Adding an agent-server sync mode to simspark, so that agents can > control simulation cycles. > > Among those, only the implementation of pixel camera sensor have been > done by Yuan. Unfortunately, other items are not implemented yet. :( > > > Also, this is the complete list of our TODO for 2009: > > > * PAL integration > * Review network message handling code (ensure fairness) > * GUI for our simulator (possibly based on RsgEdit + ZigoratAssistant, > incl. easy construction of new robots and simulations, moving robots > on the field, etc.) > * New interface for different rendering engines > * nvidia PhysX engine Implementation > * OGRE 3D implementation > * Profiling + performance improvement > * New network protocols (agent + monitor) > * OpenGL camera perceptor > > > And our wishlist: > > * Documentation (User/Developer/Wiki) > * More Humanoid models, e.g. HOAP-2, VStone 4G, Bioloid > * More sensors/actuators, better noise models for accelerometer/gyro, > vision, etc. > * Re-integrate Offside > * Integrate Coach (e.g. UTUtd 3D Dev implementation for > rcssserver3d-0.5.2) > * Webots importer > * COLLADA importer (maybe using FCOLLADA) > * Gazebo model importer > * Player integration > * Trainer plugin for the GUI > * Motion editor plugin for the GUI (e.g. for the new HMDP effector) > * Nice 3D visualization (possibly based on ZigoratAssistant) > * Support multiple locations for resources; Implement a list of paths > that FileServer::LocateResource checks > * Webpage > > I want to know who will (or at least hopes to) contribute to our > simulator in this year. Also, if you'd like to work on a specific area > (either from the above list or a new proposal from yourself), please > let us know. > > > Then, I think it is nice to have a document for 2010 (like the one > Joschka set up last year in google), and I'll do it soon. But before > then, let us know who is available this year! :) (If you'd like to > help, but you are not sure if you'll have enough time, still let me > know). > > > Thanks, > > Good luck > > Hedayat > |