From: Yuan Xu <xuy...@gm...> - 2009-07-24 15:09:19
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Hi Marian, > > I think, we can do this: > 1. Build from source: download source code, cmake, open simspark project, build project ALL_BUILD and then build project INSTALL - this copy all files into C:\Program Files\simspark. Then open rcssserver3d project and build project ALL_BUILD and then build project INSTALL - C:\Program Files\rcssserver3d. If it change install directory for simspark (e.g. C:\whatever), project rcssserver3d will have a problem with finding simspark directory because trunk\rcssserver3d\cmake\FindSpark.cmake find only in "C:/Program Files/simspark" and "C:/Library/simspark" (line 30: SET(SPARK_DIR $ENV{SPARK_DIR} "C:/Program Files/simspark" "C:/Library/simspark")). Can you set SPARK_DIR from console via cmake? If yes, problem solved :). But enviroment variable must be manually set up. > Yes, I think we can set SPRAK_DIR via cmake. This produce makes life much easier. > 2. We can create installer by Null Soft. One for simspark and one rcssserver3d. And then upload to the [1] as 2 separate packages. In past I created some nsi files. But it take some time to create them, because I have a lot of work to do. Null Soft Installer can set up also set up registers, enviroment variables, copy files and many more. > Null Soft Installer seems to be professional, but a single zip package maybe enough: http://informatik.hu-berlin.de/~xu/download/simspark_win.zip This is the package I build, it doesn't need to install or configuration, just unpack and run it. -- King Regards, Xu, Yuan |