From: Sander v. D. <sgv...@gm...> - 2009-06-22 14:40:23
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Hey guys, I agree with Simon. The changes are not too big to disturb gameplay, but are useful enough for the competitions. In any case, the rules for Graz state that a new version will be used if it is released and that it is anticipated that that will happen. So I'd say go for it (if you have time for it), 0.6.1.1 sounds good too. About higher resolution textures, I have prepared a patch for the server to use the new detailed robot models and possibly a higher resolution field texture (with the same grass-noise effect Simon did for GermanOpen ;) ), but since we have no confirmation from Aldeberan yet about distributing them, we'll wait with putting them in. Then for 0.6.2 we can also prepare a bit more fancy models for goals/ball/side perhaps. I am not working on anything for the server at the moment, the timer things need a bit more thinking and hopefully we'll have a whole new plan for that after the TC meeting and discussions in Graz. The only thing we could put in maybe is the thing about waiting with sending messages to the clients until they have been gathered for all of them, but I can't tell whether I'll have time to do that soon. Sander On Mon, Jun 22, 2009 at 3:12 PM, Simon Raffeiner < sra...@st...> wrote: > Sehr geehrter Hedayat Vatankhah, > > Am Montag 22 Juni 2009 14:23:45 schrieben Sie: > > > I wonder if that's enough > > for a new release (desirable changes could be used as patches, like last > > year), and if a new release is desirable, what should it be called? (0.2 > or > > 0.1.1)!! > > I think those fixes are quite important. IMO it qualifies for a 0.1.1 > version. > > > > And important changes for rcssserver3d are as follows: > > external monitor fixes to become more like the internal monitor. (Will > it > > be used in competitions instead of internal monitor?), better checking to > > see if ball is really in goal or not, and right kickoff key definition. > > > > Should we release rcssserver3d-0.6.2? > > Those fixes seem small and nobody provided feedback on Sanders improved > goal > detection (our agent has to score reliably before I can tell anything about > it...), so I don't think this already qualifies for a 0.6.2 version. > > Things we could change with moderate effort to raise the number of features > in > 0.6.2: > > - Rename the "simspark" binary to "rcssserver3d" to reduce confusion > > - Higher resolution textures? I tried to apply a 1536x1536 pixel bitmap to > the > field, it looks much better but seems to slow the monitor down. > > > > Also, if anyone is working on something for RoboCup 2009, let me know. > > We (magmaOffenburg) are not working on any special features. > > -- > > mit freundlichen Grüßen/regards > Simon Raffeiner > > University of Applied Sciences Offenburg, Germany > Computer Science Department, RoboCup Team > > > ------------------------------------------------------------------------------ > Are you an open source citizen? Join us for the Open Source Bridge > conference! > Portland, OR, June 17-19. Two days of sessions, one day of unconference: > $250. > Need another reason to go? 24-hour hacker lounge. Register today! > > http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > -- Adaptive Systems Research Group Department of Computer Science University of Hertfordshire United Kingdom |