From: Hedayat V. <hed...@ai...> - 2009-01-25 13:42:09
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> <meta content="text/html;charset=UTF-8" http-equiv="Content-Type"> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> Hi,<br> I think the errors should depend on distance too. Far distances should have more error than near distances. And I think the same thing was implemented lately in the spheres version(?!).<br> <br> Good luck,<br> Hedayat<br> <span><br> <style type="text/css">blockquote {color: navy !important; background-color: RGB(245,245,245) !important; padding: 0 15 10 15 !important; margin: 15 0 0 0; border-left: #1010ff 2px solid;} blockquote blockquote {color: maroon !important; background-color: RGB(235,235,235) !important; border-left-color:maroon !important} blockquote blockquote blockquote {color: green !important; background-color: RGB(225,225,225) !important; border-left-color:teal !important} blockquote blockquote blockquote blockquote {color: purple !important; background-color: RGB(215,215,215) !important; border-left-color: purple !important} blockquote blockquote blockquote blockquote blockquote {color: teal !important; background-color: RGB(205,205,205) !important; border-left-color: green !important}</style><i><b>Sander van Dijk <a class="moz-txt-link-rfc2396E" href="mailto:sgv...@gm..."><sgv...@gm...></a></b></i> wrote on ۰۹/۰۱/۲۳ 02:26:57:</span><br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" cite="mid:efd...@ma..." type="cite">Perhaps we can just use the model of the old spheres simulation? Quoting from TEXT_INSTEAD_OF_MANUAL:<br> <br> <pre><span class="hl line"> 371 </span>The noise parameters of the vision system are as follows: <span class="hl line"> 372 </span> <span class="hl line"> 373 </span>- A small calibration error is added to the camera position. For each <span class="hl line"> 374 </span>axis, the error is uniformly distributed between -0.005m and <span class="hl line"> 375 </span>0.005m. The error is calculated once and remains constant during the <span class="hl line"> 376 </span>complete match. <span class="hl line"> 377 </span> <span class="hl line"> 378 </span>- Dynamic noise normally distributed around 0.0 <span class="hl line"> 379 </span> + distance error: sigma = 0.0965 <span class="hl line"> 380 </span> + angle error (x-y plane): sigma = 0.1225 <span class="hl line"> 381 </span> + angle error (latitudal): sigma = 0.1480 </pre> <br> Sander<br> <br> <div class="gmail_quote">On Fri, Jan 23, 2009 at 8:37 AM, Hedayat Vatankhah <span dir="ltr"><<a moz-do-not-send="true" href="mailto:hed...@ai...">hed...@ai...</a>></span> wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div style="direction: ltr;" bgcolor="#ffffff" text="#000000"> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hi all,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">While TC will make final decisions until 13th of January, it seems that they'll agree with introducing noise and also restricted vision for this year. If I remember correctly, restricted vision is implemented, so we can use it right now (maybe it needs testing?!). But about noise, please help in deciding about the noise model for each sensor and implementing it as soon as possible, so that teams will have enough time to work on them.</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"> I think it would be nice if we release a new version of the simulator before the end of February. I think we should try to avoid introducing any changes which could affect teams after that for this year. (We might create a separate brunch for maintaining the simulator for 2009 if we are implementing new features in trunk.)</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">So, what do you think about the noise model? Can we borrow from 2D? And which perceptors should have noise for this year? All of them or just vision or ...?!</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Cheers,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hedayat<br> </p> </div> <br> ------------------------------------------------------------------------------<br> This SF.net email is sponsored by:<br> SourcForge Community<br> SourceForge wants to tell your story.<br> <a moz-do-not-send="true" href="http://p.sf.net/sfu/sf-spreadtheword" target="_blank">http://p.sf.net/sfu/sf-spreadtheword</a><br> _______________________________________________<br> Simspark Generic Physical MAS Simulator<br> simspark-devel mailing list<br> <a moz-do-not-send="true" href="mailto:sim...@li...">sim...@li...</a><br> <a moz-do-not-send="true" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel" target="_blank">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a><br> <br> </blockquote> </div> <br> </blockquote> </body> </html> |