From: Hedayat V. <hed...@ai...> - 2008-12-03 20:40:16
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Hi Mahdi, I think OGRE Render system could be an optional part of the simulator, so there is no problem with having it in the simulator. And 8mb dependency is not too much I think (cegui and ois are small enough). Finally, even currently Intel graphic cards are not much usable... :( Good luck, Hedayat /*Mahdi <zig...@gm...>*/ wrote on ۰۸/۱۲/۰۳ 12:35:44: > Hi Hedayat and Feng > > Sure, that would be great. You might start with RoboLog's 2007 3DD > source (I think they have implemented some OGRE related stuff for > simspark), or start from scratch. Also you might be able to > cooperate with Zigorat people, but I'm not sure about it. It seems > that (as Mahdi told me) ZigoratAssistant is not going to replace > rcssmonitor3d (formerly known as monitorspark ;) ), so providing > OGRE support inside simspark is still a separate task I think. (?!) > Anyway, I think we should discuss about it after ChinaOpen 2008. > > > I was against ogre entrance in rcssmonitor3d, since it required a 33Mb > download excess on source compilation of the simulator, and 8 Mb > excess on only installing binary packages in Fedora systems. That was > why I did not want ZigoratAssistant to get in the simulator's code. > This measures are only for the ogre's size, for sure the real download > size is much much more, cause for sure there are some other packages > to be installed for the rcssmonitor3d to be able to work correctly > with ogre, like OIS, CEGUI, Cg, etc. Just think about the updates of > ogre or it's packages, which would put lots of difficulties on the > developers for tuning the sources. (Although this is much much smaller > problem than the first one). Currently the rcssmonitor3d is working > well on systems with low graphic processing capabilities, but > introducing ogre to the monitor, will sure make it difficult (although > with its really hich quality code) for graphic cards like intel's > series to continue rendering the simulation @ 50 fps. Take a look at > all these, and please make it simple for the simulator to be compiled > more independently and be runned on most regular hardware. > > Cheers > Mahdi > |