From: Joschka B. <jos...@am...> - 2008-10-20 14:03:28
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Hi all, On Oct 20, 2008, at 9:49 PM, Hedayat Vatankhah wrote: > Hi, > > Ben <lgp...@16...> wrote on ۰۸/۱۰/۲۰ 12:18:33: >> Hi, >> >What is the current status of the conversion? >> It's just a try and I think 'PAL' itself is not mature, some >> interfaces are missing, for example, 'dJointFeedBack',(maybe lost >> for *general*) and strange properties of a certain physical engine. >> > Yes, the last time I checked PAL (a year ago), I found that it have > a lot of functionality missing (different things for different > engines) and it seems that it have not been updated since then. I > guess it doesn't have composite body support for ODE for example. I > think I've sent an email to this list and talked about it. Anyway, > working on PAL maybe still provide some time savings for us. Hmm, in that case, we should think about whether PAL is really the best choice for us. We could only take it as an inspiration and implement our own, hopefully more complete, abstraction for the engines we would like to integerate (ODE, Bullet, and PhysX in my case). What do you think? > >> >It seems that a significant part of the utility functions are still >> >missing, like most of the mass calculation function in body.cpp etc. >> >That's to be expected, as it's tedious work.. >> Yes, that's really tedious. >> >> >Further we should put it into a new CVS branch to make it easier to >> >follow development. >> I think so ;-) I would suggest that before we start the new development, we might want to move our sources into the SVN at the simspark project (I activated the SVN yesterday), restructuring the directories, and cleaning up in the progress (for instance, purge legacy projects like rcssmonitor3d-lite, etc). Let's maybe try to come up with a plan for the directory structure as a first task. Cheers, Joschka |