From: Yuan X. <xuy...@gm...> - 2008-07-21 14:55:07
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Hi, I have checked the size of field and goal box, and draw boxes in the monitor, it is OK. I do not know why this happens, even I tried to increase the field size, the problem is still there, very strange. BTW: Have a good time in China. 2008/7/15 Sander van Dijk <sgv...@gm...>: > Ok the goal bug hasn't been solved yet. In all occurences I have seen it > happens when the ball rolls into the goal right at the goal post. Could it > be that the bounding box ball is penetrating the side of the goal a little > bit, making the bounding box get outside of the goal? A solution could be to > increase the size of goal recording area a little bit at the side and back > of the goal, maybe by the ball radius. However, I have also seen it happen > that a goal is registered when the goal post is hit, this solution might > increase occurences of this bug. > > Off to sleep again and test tomorrow.. > > Sander > > On Mon, Jul 14, 2008 at 7:00 PM, Sander van Dijk <sgv...@gm...> > wrote: >> >> Hey, >> >> I wasn't very awake last night, I now see that that bug is already known >> :) I have fixed one thing: the bounding boxes of StaticMesh nodes werent >> updated after they were rescaled. So they were way too big for the agent >> (and probably also the ball). I am trying to commit now, but it's going very >> slowly. I think this solves most of the bugs: ClearPlayers works properly >> again and I think it also solves the goal bug. >> >> Regards, >> >> Sander >> >> On Sun, Jul 13, 2008 at 2:39 AM, Sander van Dijk <sgv...@gm...> >> wrote: >>> >>> Hey all, >>> >>> I haven't had time to look at these bugs yet, been too busy having a jet >>> lag and preparing for the competitions with my team :-) I will also try to >>> have a look at these tomorrow. >>> >>> We also ran into another bug: twice so far the ball clearly rolled into >>> the goal, but a goal kick was given instead of a goal. I couldn't find the >>> source of this bug yet either, perhaps any of you know quickly where to >>> look, else I'll try again tomorrow. >>> >>> See you soon at the competitions! >>> >>> Regards, >>> >>> Sander >>> >>> On Fri, Jul 11, 2008 at 11:14 AM, Yuan Xu <xuy...@gm...> wrote: >>>> >>>> Hi, >>>> >>>> Some phenomenon and possible reason are: >>>> * the clear player behavior is strange: >>>> - maybe because SoccerRuleAspect::ClearPlayers : the agentAABB is >>>> not always correct >>>> * One team score the goal after the drop ball ( after the goal kick), >>>> but the goal is not recored, the play mode change to 'goal kick' >>>> again >>>> - the rule think the ball out of field but not goal sometimes, I >>>> checked the code, it should works. The only change between 0.6 and >>>> previous version is checkOnField do not use colliding test. A trick >>>> solution maybe make the field a little bigger ( about the ball radius >>>> ). >>>> * The play mode is still `kick in' mode after the `RuleDropBallTime' >>>> passed >>>> - this should be fixed in my last change to the cvs >>>> * the 'b' (drop ball) is useless in 'kick in' mode >>>> - I do not know why. >>>> >>>> I am sorry that I can not find time on them recently. >>>> Hope you can fix them. >>>> Thanks. >>>> >>>> >>>> 2008/7/11 Hedayat Vatankhah <hed...@ai...>: >>>> > Hi Yuan, >>>> > Sorry again. Would you please let me know the status of the current >>>> > CVS >>>> > about the bugs you mentioned previously? >>>> > >>>> > Thanks, >>>> > Hedayat >>>> > >>>> >>>> >>>> >>>> -- >>>> Best wishes! >>>> >>>> Xu Yuan >>>> School of Automation >>>> Southeast University, Nanjing, China >>>> >>>> mail: xuy...@gm... >>>> xy...@ya... >>>> web: http://xuyuan.cn.googlepages.com >>>> -------------------------------------------------- >>>> >>>> >>>> ------------------------------------------------------------------------- >>>> Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! >>>> Studies have shown that voting for your favorite open source project, >>>> along with a healthy diet, reduces your potential for chronic lameness >>>> and boredom. Vote Now at http://www.sourceforge.net/community/cca08 >>>> _______________________________________________ >>>> Simspark Generic Physical MAS Simulator >>>> simspark-devel mailing list >>>> sim...@li... >>>> https://lists.sourceforge.net/lists/listinfo/simspark-devel >>> >> > > -- Best wishes! Xu Yuan School of Automation Southeast University, Nanjing, China mail: xuy...@gm... xy...@ya... web: http://xuyuan.cn.googlepages.com -------------------------------------------------- |