From: Sander v. D. <sgv...@gm...> - 2008-07-14 11:00:21
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Hey, I wasn't very awake last night, I now see that that bug is already known :) I have fixed one thing: the bounding boxes of StaticMesh nodes werent updated after they were rescaled. So they were way too big for the agent (and probably also the ball). I am trying to commit now, but it's going very slowly. I think this solves most of the bugs: ClearPlayers works properly again and I think it also solves the goal bug. Regards, Sander On Sun, Jul 13, 2008 at 2:39 AM, Sander van Dijk <sgv...@gm...> wrote: > Hey all, > > I haven't had time to look at these bugs yet, been too busy having a jet > lag and preparing for the competitions with my team :-) I will also try to > have a look at these tomorrow. > > We also ran into another bug: twice so far the ball clearly rolled into the > goal, but a goal kick was given instead of a goal. I couldn't find the > source of this bug yet either, perhaps any of you know quickly where to > look, else I'll try again tomorrow. > > See you soon at the competitions! > > Regards, > > Sander > > > On Fri, Jul 11, 2008 at 11:14 AM, Yuan Xu <xuy...@gm...> wrote: > >> Hi, >> >> Some phenomenon and possible reason are: >> * the clear player behavior is strange: >> - maybe because SoccerRuleAspect::ClearPlayers : the agentAABB is >> not always correct >> * One team score the goal after the drop ball ( after the goal kick), >> but the goal is not recored, the play mode change to 'goal kick' >> again >> - the rule think the ball out of field but not goal sometimes, I >> checked the code, it should works. The only change between 0.6 and >> previous version is checkOnField do not use colliding test. A trick >> solution maybe make the field a little bigger ( about the ball radius >> ). >> * The play mode is still `kick in' mode after the `RuleDropBallTime' >> passed >> - this should be fixed in my last change to the cvs >> * the 'b' (drop ball) is useless in 'kick in' mode >> - I do not know why. >> >> I am sorry that I can not find time on them recently. >> Hope you can fix them. >> Thanks. >> >> >> 2008/7/11 Hedayat Vatankhah <hed...@ai...>: >> > Hi Yuan, >> > Sorry again. Would you please let me know the status of the current CVS >> > about the bugs you mentioned previously? >> > >> > Thanks, >> > Hedayat >> > >> >> >> >> -- >> Best wishes! >> >> Xu Yuan >> School of Automation >> Southeast University, Nanjing, China >> >> mail: xuy...@gm... >> xy...@ya... >> web: http://xuyuan.cn.googlepages.com >> -------------------------------------------------- >> >> ------------------------------------------------------------------------- >> Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! >> Studies have shown that voting for your favorite open source project, >> along with a healthy diet, reduces your potential for chronic lameness >> and boredom. Vote Now at http://www.sourceforge.net/community/cca08 >> _______________________________________________ >> Simspark Generic Physical MAS Simulator >> simspark-devel mailing list >> sim...@li... >> https://lists.sourceforge.net/lists/listinfo/simspark-devel >> > > |