From: Sander v. D. <sgv...@gm...> - 2008-06-20 14:56:14
|
Hey, On Fri, Jun 20, 2008 at 3:34 PM, Yuan Xu <xuy...@gm...> wrote: > Hi Sander, > > > - the bug that agents are launched into the air when initialized. I > havent > > been able to create a situation in which this reliably happens, but it > > happens regularly on some systems. Other teams have reported this too > > Will the agent beam to their position then? > Note that the Nao is assembled in (0, -1, 1.5), so if the agent is in > that position, I think it is OK. The agent doesn't beam then, just flies high into the sky, in the back of the field. But in our case it is in a special situation, where play-on comes straight after the beam. In other cases it seems to only happen when the simulator is slowed down (skipping time messages). > > - the ball parameters are way too strict for the Nao, it won't roll > further > > than half a meter or something > > Maybe you can gave good parameters ;-) Indeed, see my other email :) > > Just to indicate there will probably have to be made more changes before > > Suzhou, so this may not be the final version (before teams panic about > this > > ;) ) > > > Do you think what to be changed? > Note that we are later to make the final version according to the schedule. > I think teams panic about uncertain of the server. For now I can only see the things I mentioned here. Oh and things like colliders for the goals and field side :). I agree we shouldn't wait with the next version, just make sure teams know these bugs will be out of the server in suzhou. Regards, Sander |