From: Feng X. <hen...@ma...> - 2008-05-26 03:14:15
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Hi all, In the previous Email, I've said that it is hard to change hingejoint to universaljoint. And now I find another reason. The torso and the thigh should not collide in the Nao model. And however, uniting any two of the three joints(in the hip) will let them collide. However, disable the inner collision is good for performance but is bad for looking.(some robot state looks quite strange) Considering the two points, here is a draft solution: 1. Not add collider to the body that is in another body. This idea is from Joschka and has finished. 2. Remove "disableInnerCollision" 3. Add the pairs that should not collide. In the current nao model, we need to add these pairs: (1) torso and left thigh (2) torso and right thigh (3) left shank and left foot (4) right shank and right foot (5) torso and left shoulder (6) torso and right shoulder Any comments? Best Regards, Feng Xue 2008-05-26 |