From: Feng X. <hen...@ma...> - 2008-04-17 07:20:46
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Hi Joschka, The current joint limit of leg joint 3: left: [-25, 45], right: [-45, 25], and its axis is y. So, this phenomena will happen: one leg in in part of the other leg. And such kind of phenomena will happen too when arm joint 1 is -90 and right arm joint 4 is 90(left arm joint 4 is -90), that is lowerarm is in torso! So, I think, add these pairs of collision will solve these situation: First pair: left shank and right shank Second pair: left lowerarm and torso Third pair: right lowerarm and torso Maybe there is another better solution :-D Cheers! Feng Xue 2008-04-17 Sent By: Joschka Boedecker Sent At: 2008-04-17 15:04:10 Sent To: Feng Xue CC To: simspark-devel Topic: Re: Fixed joint limit issue, nao model V1.0 Hi Feng, On Apr 16, 2008, at 10:33 PM, Feng Xue wrote: Hi all, I have fixed the joint limit issue. Great :-) Please see my latest rsg files. I tested all the joints from the speed 0.1 to 10, and it seemed that those parameters are good for the joint limit. I'll take a look as soon as I'm free. So we have a V1.0 nao model now :-D :-D Thanks Sander and Yuan's help! By the way, I have those questions to ask: 1. Where should the vision perceptor be installed. On the head? Yes, I would say definitely in the head. That's where it belongs ;-) 2. Should we add some collide such as(two shank collide) to make it more realistic? I'm not sure I understand what you mean. Can you explain this in more detail please? Cheers, Joschka |