From: Joschka B. <jos...@am...> - 2008-04-16 07:03:36
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Hi Yuan, On Apr 14, 2008, at 11:24 PM, Yuan Xu wrote: > Hi Hedayat, > >> >> You're welcome. A little testing till now. Two issues now: >> 1. if I run simspark and monitorspark and then connect an agent, >> the agent >> won't appear in correct color (it's gray instead of blue). If I >> close the >> monitorspark and run it again, it's OK. >> 2. Sometimes when I connect the first agent, monitorspark crashes. >> > > > Thanks for your feedback > I have fixed the two problem, could you test that again? > > And I noticed that the monitor (internal and external) can not draw > the number of soccerbot056 and soccerbot055 now ;-(, I test some > version from CVS, it seems that after some changes about textures > around March 28 cause it. ( To Joschka, could you test that? ) > Sorry, my bad. I changed the OBJ importer so now we need to rotate the torso in order for the textures to show up correctly (please see the rotation of the soccerbotcomp torso). I'll take a look soon (I'm a little busy this week). > > >> The comment above the following code says that video should be >> initialized >> for input system to work. BTW, by removing the last four lines the >> window >> won't appear. So I think it's safe to retain SDL initialization here. >> > > It also works for me, but Markus said that the input system needs > the window. I think as long as the SDL has been initialized before input is generated, it should not be a problem. Cheers, Joschka |