From: Markus R. <rol...@un...> - 2008-04-10 18:37:17
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Hi, Sander van Dijk wrote: [...] > On the other hand, a pixel camera is realistic and is good from a > generic simulator point of view (and perhaps an entertainment point of > view during matches). However for the RoboCup 3D league I'd say it's a > step back, why have our teams mess with a problem that all other leagues > are already working on. I agree with Sander that switching to the pixel camera is a step back as it raises the bar for teams to do basic things like self localization. In order to get more strategic and interesting matches staying with the VisionPerceptor would be better. But having some nice 'first robot' view would be nice nevertheless ;) [...] > - The pixel camera should be implemented in such a way that the pixel > data can be received by the agent and also by the monitor, so we can > show cool first person action during matches. Yuan's idea to make a > seperate camera server seems like a solution for this, and also I think > the possibility of doing this extra rendering on seperate machines is > nice. However, somehow it doesn't seem pretty in my head, but for the > moment I don't have a better idea yet :) In order to provide some first person robot views in the monitor there is no need for any server support. The additional viewport can be entirely rendered in the monitor process. I also like Yuans idea to offload the rendering to some external process. cheers, Markus |