From: Yuan X. <xuy...@gm...> - 2008-04-10 13:14:30
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Hi again, I think the vision can not get rotation matrix, it is unreal! We should consider the results after vision processing in real robots. Then it will be easier for teams when using pixel image perceptor. > Yes, good point. I think we could have a camera that has a restricted field > of view (omni-vision cameras are banned even in the real humanoid league > from this year on), but that will be tied to the orientation of it's parent > body, so that it can be changed with joint effectors, and we don't need any > camera effectors for that. This is what we could use for Nao then. > > Also, there were some comments that the vision information that is sent to > the agents should be extended, but it is not clear to me yet what should be > included. Some people suggested sending a rotation matrix (or a quaternion) > for the objects that an agent sees, for instance. What do you guys think > would be most useful? > -- Best wishes! Xu Yuan School of Automation Southeast University, Nanjing, China mail: xuy...@gm... xy...@ya... web: http://xuyuan.cn.googlepages.com -------------------------------------------------- |