From: Joschka B. <jos...@am...> - 2008-04-10 12:05:04
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Hi Feng, thanks for your quick reply. On Apr 10, 2008, at 8:48 PM, Feng Xue wrote: > It is a good idea! This makes our simulation much more realistic! > > Howerever, it may be hard for teams' work. Actually, I have talked > about this with Yuan some days ago and we both think that most of > the teams > will not support this. You're probably right. But I don't want to suggest it for the league's competitions anyways (at least not for this year), it's more for doing research with robots that need realistic vision information. > But, how about provide the pixel camera as a additional perceptor Exaclty, that's what I had in mind. > and weaken the original vision perceptor? Yes, good point. I think we could have a camera that has a restricted field of view (omni-vision cameras are banned even in the real humanoid league from this year on), but that will be tied to the orientation of it's parent body, so that it can be changed with joint effectors, and we don't need any camera effectors for that. This is what we could use for Nao then. Also, there were some comments that the vision information that is sent to the agents should be extended, but it is not clear to me yet what should be included. Some people suggested sending a rotation matrix (or a quaternion) for the objects that an agent sees, for instance. What do you guys think would be most useful? > And next year, pure pixel camera? > That's something that should be discussed on the sserver-three-d list and in the TC, I guess. I can imagine that many people will be against it (even though it is easy to use standard vision solutions like Intel's OpenCV, etc.). This is related to a much deeper question of clearly defining the goals of the 3D Soccer Simulation League I guess ;-) Cheers, Joschka |