From: Hedayat V. <hed...@ai...> - 2008-02-19 23:29:45
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Hi, I'm agree! :) And about external monitor, I can successfully run the external monitor in multi-threaded mode by renaming SparkMonitorClient's StartCycle to EndCycle. (Like RenderControl, it should needs to be run in the main thread to prevent crash). I have not tested much to see if it works fine, but in some very simple tests it works just like the internal monitor. The only issue is that it crashes on quit. Have a nice time, Hedayat /*"Yuan Xu" <xuy...@gm...>*/ wrote on 02/19/2008 08:29:15 PM: > Hi Joschka, > > It is well organized. The schedule is clear, I think. > The date to release rcssserver3d-0.5.7 is coming, > maybe we should make a alpha package firstly, and test it by MC members. > > Let's make decision which features/patches should be included in 0.5.7. > As you have mentioned, simRate, multithreading + internal rendering > should be included. > And also communication, Composite bodies? > I also hope I can make the external monitor working these days. > > 2008/2/19, jos...@go... <jos...@go...>: > >> Hey guys, I've shared this item with you using Google Docs. To open >> it, just click the link below. It's not too organized right now and I'm >> not sure if the schedule is realistic, but it's a start. Let's keep >> moving quickly on this, time's quite advanced already. >> >> Cheers, >> Joschka >> >> RoboCup Soccer Simulation Maintenance... >> http://docs.google.com/Doc?id=djkzvqh_3d8w7g6cx&invite= >> >> > > > |