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From: Hedayat V. <hed...@ai...> - 2008-02-15 23:17:04
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/*"Sander van Dijk" <sgv...@gm...>*/ wrote on 02/15/2008 07:30:43 PM: > Hi, Hi > > Thanks. Don't know how I could have sent it out with such a blatant > error ;-) :) > I have continued working on it and made it possible to attach multiple > masses that can be translated and rotated to a single body. Using that > I changed the soccerbot such that the torso + head now consist of a > single body, as well as the lower arm + hand. Now all joint stops and > fixed joints are gone. This seems to have a great effect on stability: > I can run 3vs3 games pretty stably. LCP errors still sometimes occur, > when a faulty agent performs some weird behavior, however normal > behavior and even piles of 3 or 4 agents have not produced any LCP > errors on my system yet. Great! It should have a significant effect on speed too. (In fact, the stability comes from the server speedup I think). According to ODE docs, fixed joints have the greatest effect on the performance of ODE. > However, on at least one of our systems, the server crashes with the > ODE message that mass should be centered at the body's center. If > anybody can test it to see if this occurs on other systems too it > would be great. Also, the behavior of an agent with the new body > should still be the same. Yes, it crashes on my system too. :( > > ... > Let me know the results. If it looks alright I'll also put it on the > 3d server mailing list. > > Maybe it's a good idea then to put all patches that are out now in one > big patch? Or apply them into the CVS repository? When ready, I think it's better to apply them to CVS. Thanks, Hedayat > > Looking forward to your replies! > > Cheers, > > Sander |