Sander van Dijk <firstname.lastname@example.org> wrote on Wed, 22 May 2013 16:25:20 +0100:I had a quick look to your changes in rcssserver3d, but I don't know how the color of the card is determined. How should we do it in rcssserver3d? Do you propose to decide about the color inside the monitor (e.g. Roboviz) by sending foul type but not adding an agent's foul counter?Hey all,
With just over a month to go, I guess it's time to put a release together for the simulator version for Eindhoven. I just committed something I wanted in there: the ability to send foul information to the monitor. Attached is a quick (and a bit dirty) patch to make this information visible in RoboViz; you should get a list underneath the top bar showing fouls for 10 seconds.
With this, my suggestion is to put Patrick's rule implementations into the new version, but have no automatic penalization on them. Instead, the foul is shown in the monitor (with a yellow card instead of a red card), and the human referee can decide on the action to take. Even if we ignore them in the end, it should still give us an idea of how reasonable the calls are in a tournament.
I wanted to integrate Patrick's implementation but I'm not sure about the details.
P.S. I'd like to prepare the release in a few days (hopefully 2-3). Please let me know if there are any pending changes.
Looking forward to your opinins.@Hedayat: you have the most experience putting a release together, would you have time to do this in the near future?
Adaptive Systems Research Group
Department of Computer Science
University of Hertfordshire
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