When SimpleSoccer opens, and another program is using any DirectSound device, SimpleSoccer either hangs at the 'loading' screen or reports the error 'Sound Files not found (etc.)'.
Is this a limitation of BlitzBasic, or is it a DirectX issue?
It may be possible to add some code that detects if DirectSound is currently in use, and if so disable sound in SimpleSoccer, or disable output from that other program that is using the device.