From: Madris D. <ma...@v2...> - 2003-04-07 10:10:33
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the text in the last email looks a little bit f?<!*d up, so here it is = one more time.. mijn excuses hiervoor.. Research target groups V2_Jam software =20 Intro This document gives an overview of the results that were filtered from = the research on the possible user target groups of the V2_Jam software. = The participants of the Mediaknitting workshop that took place during = DEAF03 from Wednesday February 26 until Friday February 28, 2003 at the = V2_ground floor were taken as representative group for this research. =20 Collaboration between developers and artists from different disciplines = often results in merged media or new media formats. Media Knitting is a = three-day hands-on workshop for artists, engineers, and designers = working with software to knit various media formats and applications = together for live or real-time interactive performances. The scope of = the media used for collaboration in Media Knitting will include video, = streaming media, audio and 3D modelling. In this workshop thirty = participants will work together to discover and patch each other's = domains together by means of software and human interaction. Several = experts will be brought in from the commercial software field for Mac = and Windows as well as from the field of 'open source' and 'free = software'. Among the software facilitated for this workshop are Max-MSp, = Jitter, V2_Jam, PD, Blender, Cyclops, BigEye, gstreamer, Nato, MoB, = FreeJ and Touch 101. Participants are encouraged to bring their own = laptop and software as well. The participants and the workshop leaders = will work together on the realization of performances or media jam = sessions. The end result of the workshop will be presented in an = informal media concert open to the DEAF audience. =20 These are the questions that we are trying to answer: =20 1.. What is/are the (possible) target group(s) of users of the V2_Jam = software? 2.. Which operating systems do they use? 3.. What software and/or hardware are they familiar with and would = like to use in combination with the V2_Jam software? 4.. What are their qualifications? Do they already have some = experience with similar software like Pd or Max and how does this affect = our approach towards the GUI? 5.. What/how would they like to use the V2_Jam software for? 6.. Mobility of users; working online/offline, moving from one place = to another; how does this affect the updating issues? =20 =20 =20 =20 1. We consider the participants as the target group, because they are = all in one way or another active in the field of 'media knitting or = media jamming'. They describe themselves as following: - instigator, creative director, media designer and system = integrator of hybrid, new media projects - researcher, freelance programmer and web designer - photographer and performer - director working in multi disciplinary layered live = performance - digital architect, researching and developing evolving models = and interactive environments - freelance composer - independent media artist, curator and writer - artist and project manager - freelance consultant and programmer, software development = manager - student - web designer, visual artist - interaction designer - actor, performer and writer =20 2. Operating systems used by those participants are: - Mac OS 9/X, Familiarity with Windows - windows/mac os/ some linux - Mac OSX / linux Debian - OS X on MAC G4 laptop - Windows and MacOS - PC, linux (basic), Mac - MAC - dual boot Mac Os X.2 and Mac Os 9 - mac os. . 9 and X - Windows XP - Linux, Mac, Windows - MacOS classic, OS X, Win98, 2000, XP - MacOS 9.1 - Mac - macOS (X), Windows - PC , MAC - Windows XP - Windows/MacOS - Windows and Mac OS - MAC os 9/10 - Windows, Unix (a little bit) - Mac Os X + classic - MAC and PC - OS 8.6 - Windows 98. Little bit of Linux =20 3. Software/hardware: - G4 Powerbook, Max, Jitter - pure data/flash/some programming - MaxMSP&Jitter, Pure data & Gem, Blender, Director8.5, Form z = Radiosity, Premiere, Metasynth, Cubase, Illustrator, Photoshop, = Macintosh Powerbook G4 Titanium - Basic knowledge of Isadora and Keystroke - 3D Studio Max - Director - Premiere - WRML - basic Virtools - = Camera based Motion Capture and Patter Recognition systems - LiSa, csoundAV, commercial sound applications (sound forge, = cool edit, logic, etc), jMax - G4 Laptop, familiar with Sorenson and Quicktime Broadcaster / = Final Cut Pro, some experience of Big Eye / Max MSP and Nato - max/nato/jitter and an icube box plus basic sensors - 3D Max, Adobe Premiere, Adobe Photoshop, Adobe Illustrator, = Micro Station (2D, 3D), AutoCad (2D, 3D), Python, BasicX, = Microcontroller BasicX-24 and everything that fits in the circuit = (sensors included!!!) - Software: Finalcut, Adobe Premiere, Photoshop, Illustrator, = Flash, PureData+GEM, Max-Msp+Jitter, Buzz, Wavelab, Soundforge, Nuendo, = etc; Hardware: Work with: WJ-MX20 Videomixer, VHS/DVD players, miniDV = camera, I-Cubex sensor interface / sensors, midicontollers - ibook, video camera, photo camera, microphone, toy sampler - Designskills: Adobe Photoshop, Adobe Premi=E8re, Adobe = Illustrator, Macromedia Fireworks, Macromedia Dreamweaver, FinalCutPro, = KeyStroke, Macromedia Director, several soundeditprograms; = Programmingskills: Lingo (little), html, Java, Javascript, SQL - Flash Actionscript, Java, ASP, XML, (D)HTML, CSS, and = Javascript. Some experience with C, C++, VB, and PHP - Photoshop, Dreamweaver, Premiere, Wavelab, Flash, Online = databases, HTML, Javascript, XML/XSLT, Perl, PHP, Delphi, Notebooks, = Digital photo and Videocamera - Director, Flash, 3D Studio Max, VRML, Premiere, Visual Basic; = Velleman interface card (K8000) and a serial input device (8 box) - Jitter /PowerBook G4/Mini video camera - Photoshop, Flash MX + ActionScript, PHP, MySQL, HTML = (Homesite), Sonic Foundry Vegas Video, Webcam, JVC miniDV digital video = camera, Sony Vaio notebook - Max/Msp//Jitter // nato.0+55 - PD, Blender =20 =20 4. From an analysis point of view, I've found that about a half of the = Mediaknitting workshop participants are very much 'visually oriented', = using the software with conventional GUI elements. During the three days = workshop I have had discussions with a lot of people coming from = different disciplines (media artists, composers, writers, photographers, = programmers, designers, directors, students, architects...) and one half = of them have worked before with software like Pd, Max/MSP/Jitter. The = other half has plans to start working with it in the 'near future'. How does all of this influence our ideas about the GUI? What are the = system requirements from a user point of view? A common requirements is = "this system shall be user friendly". But how many of us have met a = friendly computer? =20 5. Some ideas for the use of V2_Jam software: ------------------------ - bringing audience participation into the heart of media = works, fostering a 'climate' of participative interaction & = collaboration - supporting new and emerging experiences for audiences through = the use of non-traditional interfaces built from custom sensors and code - natural phenomena in combination with audience interaction to = affect and evolve artworks in real time - performance/dance/sound and film practices framed within the = context of site specific, interactive installation, peer to peer = networks and web-based practices ------------------------ - experimenting how sound can (taken from the public space) = (directly/technically) influence the dynamic picture ------------------------ - developing the visual presentation of music through new = technologies ------------------------ - exploring an application of interactive electronic strategies = to generate a real-time Performance Space, in physical or/and digital = environments - an interactive environment performed on a device which in = real-time evaluates a range of human performer's body signals along the = space, (movement capture, sensors system,.?) to deliver along this space = accompanying mutations of initial conditions... (3d models, videos, = sound,.?), the responsive changes of the 'Performance Space' ------------------------ - composition and live realization of work using digital means, = and on actions and installations using sound as a primary element. ------------------------ - video conferencing, streaming media, web and digital video = technologies ------------------------ - live performance /vjing ------------------------ - interactive performance - interacting with the audience ------------------------ - real time vj scores ------------------------ - re-imagining elements originating in traditional media within = the context of new media ------------------------ - the integration of virtual space and real space ------------------------ - The present moment, exploring the concept of real-time ------------------------ - analyzing the footage and using it as parameters for audio = and video synthesis ------------------------ =20 6. Many of these participants travel a lot. This means that they have to = take their computer with them. But what if this machine has to be used = as a Simca configuration for some online performance where the = participation of several clients from elsewhere is a crucial part of = this performance? How does this influence the updating issue? And how = can this crucial problem be solved? |