Commit | Date | |
---|---|---|
[r231]
by
fredfewo
-Change the shortcut of edit block no more mouse double click instead key 'e' |
2009-10-14 05:29:34 | Tree |
[r230]
by
fredfewo
-Change the shortcut of edit block no more mouse double click instead key 'e' |
2009-10-14 05:27:00 | Tree |
[r229]
by
fredfewo
-Delete single and multi selection of node using Delete Key |
2009-10-12 06:50:37 | Tree |
[r228]
by
rconstruct
Frikin typos, again - simple_AOV example scene was wouwoued, added __shadow as required, hope this is the last one i spot. |
2009-10-11 19:01:38 | Tree |
2009-10-11 18:53:28 | Tree | |
2009-10-11 18:49:58 | Tree | |
2009-10-11 18:31:14 | Tree | |
[r224]
by
rconstruct
Added simple AOV example. Added support for light categories as part of shrimp generated output vars, together with __nondiffuse, __nonspecular, __inShadowC. Added support for light categories in the shading functions blocks. All illuminance() statements now have a respective category variable. Updated the examples to use light categories. Updated all light blocks so that the user can set the light category. The grid shader now outputs correctly to aov_surface and aov_diffuse AOVs, and the default distant light shader now has __nondiffuse and __nonspecular. |
2009-10-11 18:00:48 | Tree |
[r223]
by
rconstruct
Added getshadows() macro to the end of the surface shader generation, to pass shadows to its AOV. |
2009-10-10 23:51:32 | Tree |
[r222]
by
rconstruct
Fixed typo in environment() block. Added getshadows macro to AOV headers. Added __inShadowC varying output color to light shader parameters in rib_root_block. Added user-set decay to the light functions, tweaked the light blocks to store __inShadowC, and use decay and some minor tweaks. |
2009-10-10 23:14:06 | Tree |