Commit | Date | |
---|---|---|
[r219]
by
fredfewo
-Move marquee selection(draw box selection and drag selection by selected any selected block ) |
2009-10-10 08:19:17 | Tree |
[r218]
by
rconstruct
Added helper function to get a brushed anisotropy vector for brushed metal effects. |
2009-10-09 16:17:07 | Tree |
2009-10-09 02:30:07 | Tree | |
2009-10-09 02:29:44 | Tree | |
2009-10-08 18:38:41 | Tree | |
[r214]
by
rconstruct
Added diffuse falloff block. Tweaked lafortune block, changed some defaults. Tweaked the shading model headers, added the new diffuse falloff function, and factored in nondiff and nonspec for the outputs, since besides an on/off switch, they can be a scaling factor for light intensity. |
2009-10-08 16:49:12 | Tree |
2009-10-06 20:51:14 | Tree | |
[r212]
by
rconstruct
Added Luke Emrose's implementation of Neulander & Van de Panne occlusion. (Note: need primitive variables, implement primitive variable blocks later & tweak AOVs). |
2009-10-06 19:30:51 | Tree |
[r211]
by
romainbehar
ENH: split shader blocks inthe rendered scene, $(shaders) now comes with the surface_shaders, displacement_shaders, volume_shaders and light_shaders variables |
2009-10-05 21:31:54 | Tree |
2009-10-05 02:33:46 | Tree |