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FLTK2 GUI (SVN) Commit Log


Commit Date  
[r219] by fredfewo

-Move marquee selection(draw box selection and drag selection by selected any selected block )

2009-10-10 08:19:17 Tree
[r218] by rconstruct

Added helper function to get a brushed anisotropy vector for brushed metal effects.

2009-10-09 16:17:07 Tree
[r217] by fredfewo

-UI of the marquee selection (Move Copy Paste Delete will come soon)

2009-10-09 02:30:07 Tree
[r216] by fredfewo

-UI of the marquee selection (Move Copy Paste Delete will come soon)

2009-10-09 02:29:44 Tree
[r215] by rconstruct

Tweaked wrapped diffuse block, added attenuation.

2009-10-08 18:38:41 Tree
[r214] by rconstruct

Added diffuse falloff block. Tweaked lafortune block, changed some defaults. Tweaked the shading model headers, added the new diffuse falloff function, and factored in nondiff and nonspec for the outputs, since besides an on/off switch, they can be a scaling factor for light intensity.

2009-10-08 16:49:12 Tree
[r213] by romainbehar

NEW: console output example

2009-10-06 20:51:14 Tree
[r212] by rconstruct

Added Luke Emrose's implementation of Neulander & Van de Panne occlusion. (Note: need primitive variables, implement primitive variable blocks later & tweak AOVs).

2009-10-06 19:30:51 Tree
[r211] by romainbehar

ENH: split shader blocks inthe rendered scene, $(shaders) now comes with the surface_shaders, displacement_shaders, volume_shaders and light_shaders variables

2009-10-05 21:31:54 Tree
[r210] by fredfewo

drag no more do a selection only highlight the block, for selection LMB.

2009-10-05 02:33:46 Tree
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