Commit | Date | |
---|---|---|
[r211]
by
romainbehar
ENH: split shader blocks inthe rendered scene, $(shaders) now comes with the surface_shaders, displacement_shaders, volume_shaders and light_shaders variables |
2009-10-05 21:31:54 | Tree |
2009-10-05 02:33:46 | Tree | |
[r209]
by
fredfewo
mouse over block & left mouse button click = block selected |
2009-10-04 06:09:46 | Tree |
2009-10-03 17:48:31 | Tree | |
2009-10-03 07:02:23 | Tree | |
2009-10-03 07:02:07 | Tree | |
2009-10-03 07:01:50 | Tree | |
2009-10-02 22:34:13 | Tree | |
[r203]
by
rconstruct
Tweaked fractal headers, it's more useful to have lacunarity, gain, and offset on fBm, Ridged, VLfBm, Turbulence, as varying storage, rather than uniform. |
2009-10-02 19:00:45 | Tree |
[r202]
by
rconstruct
Continued to clean the blocks, adding more meaningful names for inputs and outputs for the GUI. Moved dPdu and dPdv from Derivatives menu to the Inputs menu since they're global variables. |
2009-10-02 17:19:06 | Tree |