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FLTK2 GUI (SVN) Commit Log


Commit Date  
[r188] by rconstruct

Updated light blocks so that the user can toggle custom lights as nondiffuse/nonspecular. Updated root block source so that light shaders have a default output uniform float __nondiffuse/__nonspecular shader parameter, which the blocks override. Updated the glass shader block and the function, so that it returns both color and transparency - transmission based shadows based on Alan Warren's port of the VEX shader by Mario Marengo.

2009-09-21 20:31:51 Tree
[r187] by rconstruct

Small update to glass function, maximum continuation is float.

2009-09-19 23:51:58 Tree
[r186] by rconstruct

Only 3delight seems to product correct internal reflections without the need to reverse N if the ray is travelling inside medium, other renderers need reversed N, otherwise fresnel() will go the way of the wouwous.

2009-09-19 18:57:23 Tree
[r185] by rconstruct

Added bias for glass's environment().

2009-09-19 16:48:58 Tree
[r184] by rconstruct

Typo in vmax/vmin, return type should float, not color.

2009-09-19 16:06:42 Tree
[r183] by rconstruct

Updated glass shading function. Still needs transmission for shadow colors, and eventually dispersion. Added luminance block.

2009-09-19 15:31:26 Tree
[r182] by rconstruct

Added stippled lines for active connections (pad>pointer).

2009-09-03 19:44:57 Tree
[r181] by rconstruct

Fixed the tooltip color/background readability problem, tweaked some widget's colors. Added rounded corners blocks.

2009-09-03 19:12:25 Tree
[r180] by rconstruct

Added a new default (dark) theme, flat/border-boxxed.

2009-09-03 02:16:11 Tree
[r179] by rconstruct

Changed the UI a bit, added widgets for normal, point, matrix types. Tweaked existing string and color type widgets. Changed colors for blocks, and shape and colors for groups.

2009-09-02 21:46:58 Tree
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