Commit | Date | |
---|---|---|
[r188]
by
rconstruct
Updated light blocks so that the user can toggle custom lights as nondiffuse/nonspecular. Updated root block source so that light shaders have a default output uniform float __nondiffuse/__nonspecular shader parameter, which the blocks override. Updated the glass shader block and the function, so that it returns both color and transparency - transmission based shadows based on Alan Warren's port of the VEX shader by Mario Marengo. |
2009-09-21 20:31:51 | Tree |
2009-09-19 23:51:58 | Tree | |
[r186]
by
rconstruct
Only 3delight seems to product correct internal reflections without the need to reverse N if the ray is travelling inside medium, other renderers need reversed N, otherwise fresnel() will go the way of the wouwous. |
2009-09-19 18:57:23 | Tree |
2009-09-19 16:48:58 | Tree | |
2009-09-19 16:06:42 | Tree | |
[r183]
by
rconstruct
Updated glass shading function. Still needs transmission for shadow colors, and eventually dispersion. Added luminance block. |
2009-09-19 15:31:26 | Tree |
2009-09-03 19:44:57 | Tree | |
[r181]
by
rconstruct
Fixed the tooltip color/background readability problem, tweaked some widget's colors. Added rounded corners blocks. |
2009-09-03 19:12:25 | Tree |
2009-09-03 02:16:11 | Tree | |
[r179]
by
rconstruct
Changed the UI a bit, added widgets for normal, point, matrix types. Tweaked existing string and color type widgets. Changed colors for blocks, and shape and colors for groups. |
2009-09-02 21:46:58 | Tree |