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Updated light blocks so that the user can toggle custom lights as nondiffuse/nonspecular. Updated root block source so that light shaders have a default output uniform float __nondiffuse/__nonspecular shader parameter, which the blocks override. Updated the glass shader block and the function, so that it returns both color and transparency - transmission based shadows based on Alan Warren's port of the VEX shader by Mario Marengo.

rconstruct 2009-09-21

changed /blocks/Lights/distantlight.xml
changed /blocks/Lights/pointlight.xml
changed /blocks/Lights/slideprojector.xml
changed /blocks/Lights/spotlight.xml
changed /blocks/ShadingFunctions/Complete/rtglass.xml
changed /data/rib/shaders/rsl_shrimp_shadingmodels.h
changed /src/shading/rib_root_block.cpp
/blocks/Lights/distantlight.xml Diff Switch to side-by-side view
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/blocks/Lights/pointlight.xml Diff Switch to side-by-side view
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/blocks/Lights/slideprojector.xml Diff Switch to side-by-side view
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/blocks/Lights/spotlight.xml Diff Switch to side-by-side view
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/blocks/ShadingFunctions/Complete/rtglass.xml Diff Switch to side-by-side view
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/data/rib/shaders/rsl_shrimp_shadingmodels.h Diff Switch to side-by-side view
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/src/shading/rib_root_block.cpp Diff Switch to side-by-side view
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