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Only 3delight seems to product correct internal reflections without the need to reverse N if the ray is travelling inside medium, other renderers need reversed N, otherwise fresnel() will go the way of the wouwous.

rconstruct 2009-09-19

changed /data/rib/shaders/rsl_shrimp_shadingmodels.h
/data/rib/shaders/rsl_shrimp_shadingmodels.h Diff Switch to side-by-side view
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