Commit | Date | |
---|---|---|
[r164]
by
rconstruct
Changed LGMarble block to "Others" menu, removed "Stochastic" entry. |
2009-07-23 23:29:35 | Tree |
[r163]
by
rconstruct
Removed the while block (still a relic from the gtk shrimp, and a borked one as well). Updated the matrix blocks, their usage information, and parenting. |
2009-07-22 16:57:45 | Tree |
[r162]
by
rconstruct
Added storage class where needed for the global variables blocks. Added usage information where missing. Tweaked existing usage information, added information about validity of global variables in the different shading contexts. |
2009-07-17 21:24:28 | Tree |
[r161]
by
rconstruct
Tweaked the helpers blocks, extended usage information. Updated the surface curvature functions in the helpers header. |
2009-07-17 18:34:11 | Tree |
[r160]
by
rconstruct
Removed topolard2d block from Geometric menu. All coordinates transformations are where under Geometric/Coordinates. Fixed shrimp_conversion.h's transformations. Added missing usage information or extended it, for the remaining blocks. Added UND defaults to matrix function parameter for transform block. Pad type parenting fixed where needed. |
2009-07-17 00:49:05 | Tree |
[r159]
by
rconstruct
Extended and added where missing, usage information for the fractal noise blocks. For the 4D noise types, the 4th dimension variable, that defaults to global variable time, now is accordingly of storage class uniform. |
2009-07-15 19:19:37 | Tree |
2009-07-14 21:15:34 | Tree | |
[r157]
by
rconstruct
Updated conversion blocks, the usage information, as well as the vector/normal/point to color conversion, so that results are in [0,1] range as expected. |
2009-07-14 21:08:18 | Tree |
[r156]
by
rconstruct
Renived blend block, mix() block was updated to operate on all types. Other color blocks tweaked, and had usage information updated. |
2009-07-14 19:46:23 | Tree |
[r155]
by
rconstruct
Tweaked the xml blocks usage information, added where missing. Added workarounds for color type step and smoothstep, since i'm told only PRman supports both float and color types, but available RI specs (3.2.1) mention only float type, so in other renderers it'll operate on a component by component basis. |
2009-07-14 17:36:32 | Tree |