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Added __nondiffuse and __nonspecular to light shaders, local illumination models proceed according to return status from lightsource() and these variable's content. Fixed cracked glazed clay example and point initialization in Voronoi blocks.

rconstruct 2009-07-08

changed /blocks/Fractal/Voronoi/voronoi3d1f.xml
changed /blocks/Fractal/Voronoi/voronoi3d2f.xml
changed /data/rib/shaders/ambientlight.sl
changed /data/rib/shaders/distantlight.sl
changed /examples/cracked_glazed_clay.xml
/blocks/Fractal/Voronoi/voronoi3d1f.xml Diff Switch to side-by-side view
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/blocks/Fractal/Voronoi/voronoi3d2f.xml Diff Switch to side-by-side view
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/data/rib/shaders/ambientlight.sl Diff Switch to side-by-side view
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/data/rib/shaders/distantlight.sl Diff Switch to side-by-side view
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/examples/cracked_glazed_clay.xml Diff Switch to side-by-side view
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