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FLTK2 GUI (SVN) Commit Log


Commit Date  
[r137] by rconstruct

Add tangent space normal map block, to read normal maps such as the ones from popular 3d sculpting applications.

2009-04-27 18:44:49 Tree
[r136] by rconstruct

Added function to read/convert tangent space normal maps, such as the ones from 3d sculpting applications.

2009-04-27 18:38:59 Tree
[r135] by rconstruct

Fixed example tangent normal map scene.

2009-04-27 18:15:05 Tree
[r134] by rconstruct

Added example to use tangent space normal maps, and an included tangent space normal made (gimp generated & normalmap plugin, sobel 3x3, from capillary reaction diffusion texture/Turing pattern). Texture in .tif format, the example reads it from $HOME/.shrimp/temp/ , so the installer should copy all the textures needed to this location.

2009-04-27 16:20:27 Tree
[r133] by rconstruct

Added surface curvature on displaced surface example.

2009-04-27 13:05:39 Tree
[r132] by rconstruct

Fixed displacement and bump mapping examples.

2009-04-27 13:05:00 Tree
[r131] by rconstruct

Fixed the example woodpanel file to use the changed 2f3d voronoi(), updated fractal & extrapatterns headers for cleaned up functions, updated blocks to reflect storage change, to uniform type, for some function arguments, fBm, turbulence, VLfBm, Ridged, and the metric type for Voronoi.

2009-04-27 12:22:19 Tree
[r130] by rconstruct

Added a displacement and bump mapping examples (note: the background object needs to have the displacement shader removed, only the surface grid should exist)

2009-04-24 21:12:48 Tree
[r129] by rconstruct

Tweaked the fractals header a bit, updated the Voronoi blocks so that the metric choice variable is now of uniform storage.

2009-04-24 21:11:53 Tree
[r128] by rconstruct

Added workaround for PRMan on complex math header, as reported.

2009-04-23 20:39:14 Tree
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