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FLTK2 GUI (SVN) Commit Log


Commit Date  
[r117] by rconstruct

Removed the workaround for Pixie and the He-Torrance geometric attenuation function, since the spline() shadeop is now fixed (thanks Okan Arikan).

2009-02-01 01:46:58 Tree
[r116] by rconstruct

Fixed the example scenes, since some blocks had been updated, and the example scenes didn't reflected this.

2009-01-31 16:00:48 Tree
[r115] by rconstruct

Updated the wood example scene, since it had retained the old transform block syntax, and there was a problem with the preprocessor directives when deciding when to use vtransform, ntransform, or transform.

2009-01-30 19:01:20 Tree
[r114] by rconstruct

Fixed declaration of loop counter in Granier-Heidrich model.

2009-01-30 18:40:12 Tree
[r113] by rconstruct

Fixed Granier-Heidrich BRDF, there was an lightsource() left out of the illuminance() construct. Rewrote the accumulators and the respective AOVs.

2009-01-30 18:32:45 Tree
[r112] by rconstruct

Added comment to the Lafortune model - no longer causes Pixie to crash.

2009-01-30 17:40:47 Tree
[r111] by rconstruct

Added some comments to the shading models header; Fixed an stray lightsource() that was left outside an illuminance() construct. Added some types clarifications to avoid confusions with some shader compilers, and some other minor fixes.

2009-01-30 17:21:09 Tree
[r110] by rconstruct

Default the glass block into rolled up state.

2009-01-29 23:20:49 Tree
[r109] by rconstruct

Fur block defaults to rolled up state.

2009-01-29 23:12:04 Tree
[r108] by rconstruct

Fix added for Phong-Blinn block, Pixie didn't liked the block identifier.

2009-01-29 23:09:25 Tree
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