Shell Fire Code
Status: Alpha
Brought to you by:
andurb
File | Date | Author | Commit |
---|---|---|---|
data | 2009-11-27 | holiverh | [r5] Current release data. |
pgu | 2009-11-26 | andurb | [r1] |
changelog | 2009-11-26 | andurb | [r1] |
controller.py | 2009-11-29 | holiverh | [r7] Updater 'left out' due to instabilty. Also i tr... |
defs.py | 2009-11-26 | holiverh | [r4] |
license | 2009-11-26 | andurb | [r1] |
main.py | 2009-11-29 | holiverh | [r7] Updater 'left out' due to instabilty. Also i tr... |
player.py | 2009-11-26 | andurb | [r1] |
readme | 2009-11-26 | andurb | [r1] |
terrain.py | 2009-11-29 | holiverh | [r7] Updater 'left out' due to instabilty. Also i tr... |
updater.py | 2009-11-29 | holiverh | [r7] Updater 'left out' due to instabilty. Also i tr... |
Shell Fire v0.003 REQUIREMENTS: Required software packages to run this game: - Python 2.6.3 - PyGame 1.9.1 - NumPy 1.3.0 Additionaly PGU 0.12.3 is used (attached to source, so no need to install it) HOW TO PLAY? Left/Right - barrel elevation Up/Down - fire power Space - shoot TO BE DONE: Currently this game is in very initial stage of development - only two(human or computer) players can play, and only on the same computer. Graphics is very crude and no physics is implemented. Planned features are: - Gunbarrel fire/smoke/explosions animations - Backgrounds for different seasons, wheather conditions and times of the day. Could also include something more than just sky and clouds - Various ground types (instead of still colour like it's right now) - Wide, scrollable game area, and some map depicting area outside current view - Improved AI algorithms of computer-controlled players - Multiplayer mode (two teams fighting each other) - at least over LAN - Realistic projectile trajectories - currently only perfect paraboloid is implemented. Adding some random influence (like wind) could also be a good idea - Ground physics - it would be cool if explosions created realistic shell holes with dust falling over some wide area :) - REAL TIME MODE - currently game is only turn-based - would be much cooler if players could aim/shoot each other at the same time :D