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Sharpconstruct: March development news

As I have recently been reminded, I haven't posted any news about the
project for a while. I can't yet say when the next release will be, but
work continues at the usual pace.

Most of the work done since 0.06 was released has been changes to the
interface. I wasn't comfortable with the direction the interface had
been progressing in. Partly because it was too crowded, and partly
because it wasn't flexible enough for my needs. FLTK is a great tool,
but it's not designed for a 3D sculpture application. So, I decided to
write my own toolkit for SharpConstruct. It's taken a little while, but
I now have some fairly good code written, enough to bring the interface
up to around the level it was before the changes. Now the improvements
can begin.

These changes mean that in SharpConstruct 0.07, FLTK and FLU will no
longer be needed. It means the interface will look quite different. And
hopefully, it means that the interface will be getting a lot better in
terms of usability, and also general appearance should be much nicer.

Despite the strong focus on the interface in this release, some other
good stuff will be happening as well. I've just finished implementing
previews for many of the Deform sliders, and there's more to come...

One final note: the SharpConstruct CVS has not been updated in a while,
but I intend to clean up my sources and do so soon. I'll post a
note when that happens.

-Nicholas Bishop

Posted by Nicholas Bishop 2005-03-13

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