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SharpConstruct 0.04 Released

The big feature in this release is the switch from OpenGL's immediate
mode rendering to vertex buffer objects. The advantage is that mesh data
can be stored in video or AGP memory, which has the potential to greatly
improve the speed of larger models. And for organic computer sculpture
of the SharpConstruct type to work, I think higher polygon counts are of
huge importance, so this is an area I intend to continue to work a lot
more on.

For more information, see the release notes:
http://sourceforge.net/project/shownotes.php?group_id=112386&release_id=268117

And download the source from here:
http://sourceforge.net/project/showfiles.php?group_id=112386&package_id=121637&$

-Nicholas Bishop

Posted by Nicholas Bishop 2004-09-15

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