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From: Gregory S. <wo...@tr...> - 2018-01-12 13:41:44
|
(I also switched auto_ptr to unique_ptr which will require C++11. I hope that's OK, since just about every compiler supports it now. You'll need autoconf-archive to get the C++11 macros when you autoreconf) On Wed, Jan 10, 2018 at 8:31 PM, Gregory Smith <wo...@tr...> wrote: > Tito, > > Thanks. I committed some changes to remove the warnings I get compiling in > Ubuntu 17.10. > > Here's why the sound doesn't work: https://trac.wxwidgets.org/ticket/14899 > > We could call an external player, or write our own PulseAudio support...or > contribute a PulseAudio driver to wxWidgets :) > > Gregory > > > On Tue, Dec 26, 2017 at 10:27 AM, Tito Dal Canton <ti...@da...> > wrote: > >> Hi Gregory, >> >> I committed the changes required for a successful build. >> >> The file history menu does not work as it is now. I managed to get a >> list of recently-open files appear in the File menu itself (not in the >> submenu) by uncommenting a couple lines in ShapeFusionApp.cpp, but I am >> not sure how well that plays on other OSes. The list is also not >> persisted when the program quits, but I don't think that feature ever >> existed. I need to go through the wx docs again to fix this properly. >> Anyway I think that is a minor feature. >> >> A bigger one I want to look into next is that sounds don't play anymore >> on my system. >> >> Cheers >> T >> >> On 2017-12-25 07:08 PM, Gregory Smith wrote: >> > Tito, >> > >> > Any updates on this? Would you consider committing your fixes? >> > >> > Gregory >> > >> > >> > On Thu, Jul 6, 2017 at 3:22 PM, Gregory Smith <wo...@tr... >> > <mailto:wo...@tr...>> wrote: >> > >> > Tito, >> > >> > I just committed one little fix I had outstanding to SVN. Switching >> > to git is a good idea. Ditching SourceForge would also be a good >> > idea :-p >> > >> > Gregory >> > >> > >> > On Tue, Jul 4, 2017 at 6:27 PM, Tito Dal Canton <ti...@da... >> > <mailto:ti...@da...>> wrote: >> > >> > Hi all, >> > >> > Not sure if anybody is still following this list, but I just >> gave >> > ShapeFusion a try on my current system (Debian old stable with >> > wx 3.0). >> > I needed a few tweaks here and there to get the code to build >> after >> > several years (!). After those fixes, I could build and load a >> > shapes >> > file, and browse it normally. I'm tempted to push those fixes >> > upstream. >> > However, if somebody else has been maintaining SF elsewhere in >> > the mean >> > time, I'd like to hear about it so the repos don't diverge. >> > >> > Also, I moved to git years ago for pretty much anything I do, >> > and I'm >> > thinking about migrating SF to git too (still keeping it on >> > Sourceforge >> > though, at least for now). Anybody *against* moving to git? >> > >> > Cheers >> > T >> > >> > ----------------------------------------------------------- >> ------------------- >> > Check out the vibrant tech community on one of the world's most >> > engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> > _______________________________________________ >> > Shapefusion-devel mailing list >> > Sha...@li... >> > <mailto:Sha...@li...> >> > https://lists.sourceforge.net/lists/listinfo/shapefusion-devel >> > <https://lists.sourceforge.net/lists/listinfo/shapefusion-devel >> > >> > >> > >> > >> > >> > >> > ------------------------------------------------------------ >> ------------------ >> > Check out the vibrant tech community on one of the world's most >> > engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> > >> > >> > >> > _______________________________________________ >> > Shapefusion-devel mailing list >> > Sha...@li... >> > https://lists.sourceforge.net/lists/listinfo/shapefusion-devel >> > >> > > |
From: Gregory S. <wo...@tr...> - 2018-01-11 01:31:27
|
Tito, Thanks. I committed some changes to remove the warnings I get compiling in Ubuntu 17.10. Here's why the sound doesn't work: https://trac.wxwidgets.org/ticket/14899 We could call an external player, or write our own PulseAudio support...or contribute a PulseAudio driver to wxWidgets :) Gregory On Tue, Dec 26, 2017 at 10:27 AM, Tito Dal Canton <ti...@da...> wrote: > Hi Gregory, > > I committed the changes required for a successful build. > > The file history menu does not work as it is now. I managed to get a > list of recently-open files appear in the File menu itself (not in the > submenu) by uncommenting a couple lines in ShapeFusionApp.cpp, but I am > not sure how well that plays on other OSes. The list is also not > persisted when the program quits, but I don't think that feature ever > existed. I need to go through the wx docs again to fix this properly. > Anyway I think that is a minor feature. > > A bigger one I want to look into next is that sounds don't play anymore > on my system. > > Cheers > T > > On 2017-12-25 07:08 PM, Gregory Smith wrote: > > Tito, > > > > Any updates on this? Would you consider committing your fixes? > > > > Gregory > > > > > > On Thu, Jul 6, 2017 at 3:22 PM, Gregory Smith <wo...@tr... > > <mailto:wo...@tr...>> wrote: > > > > Tito, > > > > I just committed one little fix I had outstanding to SVN. Switching > > to git is a good idea. Ditching SourceForge would also be a good > > idea :-p > > > > Gregory > > > > > > On Tue, Jul 4, 2017 at 6:27 PM, Tito Dal Canton <ti...@da... > > <mailto:ti...@da...>> wrote: > > > > Hi all, > > > > Not sure if anybody is still following this list, but I just gave > > ShapeFusion a try on my current system (Debian old stable with > > wx 3.0). > > I needed a few tweaks here and there to get the code to build > after > > several years (!). After those fixes, I could build and load a > > shapes > > file, and browse it normally. I'm tempted to push those fixes > > upstream. > > However, if somebody else has been maintaining SF elsewhere in > > the mean > > time, I'd like to hear about it so the repos don't diverge. > > > > Also, I moved to git years ago for pretty much anything I do, > > and I'm > > thinking about migrating SF to git too (still keeping it on > > Sourceforge > > though, at least for now). Anybody *against* moving to git? > > > > Cheers > > T > > > > ------------------------------------------------------------ > ------------------ > > Check out the vibrant tech community on one of the world's most > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > _______________________________________________ > > Shapefusion-devel mailing list > > Sha...@li... > > <mailto:Sha...@li...> > > https://lists.sourceforge.net/lists/listinfo/shapefusion-devel > > <https://lists.sourceforge.net/lists/listinfo/shapefusion-devel> > > > > > > > > > > > > ------------------------------------------------------------ > ------------------ > > Check out the vibrant tech community on one of the world's most > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > > > > > > > _______________________________________________ > > Shapefusion-devel mailing list > > Sha...@li... > > https://lists.sourceforge.net/lists/listinfo/shapefusion-devel > > > |
From: Tito D. C. <ti...@da...> - 2017-12-26 15:53:16
|
Hi Gregory, I committed the changes required for a successful build. The file history menu does not work as it is now. I managed to get a list of recently-open files appear in the File menu itself (not in the submenu) by uncommenting a couple lines in ShapeFusionApp.cpp, but I am not sure how well that plays on other OSes. The list is also not persisted when the program quits, but I don't think that feature ever existed. I need to go through the wx docs again to fix this properly. Anyway I think that is a minor feature. A bigger one I want to look into next is that sounds don't play anymore on my system. Cheers T On 2017-12-25 07:08 PM, Gregory Smith wrote: > Tito, > > Any updates on this? Would you consider committing your fixes? > > Gregory > > > On Thu, Jul 6, 2017 at 3:22 PM, Gregory Smith <wo...@tr... > <mailto:wo...@tr...>> wrote: > > Tito, > > I just committed one little fix I had outstanding to SVN. Switching > to git is a good idea. Ditching SourceForge would also be a good > idea :-p > > Gregory > > > On Tue, Jul 4, 2017 at 6:27 PM, Tito Dal Canton <ti...@da... > <mailto:ti...@da...>> wrote: > > Hi all, > > Not sure if anybody is still following this list, but I just gave > ShapeFusion a try on my current system (Debian old stable with > wx 3.0). > I needed a few tweaks here and there to get the code to build after > several years (!). After those fixes, I could build and load a > shapes > file, and browse it normally. I'm tempted to push those fixes > upstream. > However, if somebody else has been maintaining SF elsewhere in > the mean > time, I'd like to hear about it so the repos don't diverge. > > Also, I moved to git years ago for pretty much anything I do, > and I'm > thinking about migrating SF to git too (still keeping it on > Sourceforge > though, at least for now). Anybody *against* moving to git? > > Cheers > T > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Shapefusion-devel mailing list > Sha...@li... > <mailto:Sha...@li...> > https://lists.sourceforge.net/lists/listinfo/shapefusion-devel > <https://lists.sourceforge.net/lists/listinfo/shapefusion-devel> > > > > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > > > _______________________________________________ > Shapefusion-devel mailing list > Sha...@li... > https://lists.sourceforge.net/lists/listinfo/shapefusion-devel > |
From: Gregory S. <wo...@tr...> - 2017-12-26 00:30:45
|
Tito, Any updates on this? Would you consider committing your fixes? Gregory On Thu, Jul 6, 2017 at 3:22 PM, Gregory Smith <wo...@tr...> wrote: > Tito, > > I just committed one little fix I had outstanding to SVN. Switching to git > is a good idea. Ditching SourceForge would also be a good idea :-p > > Gregory > > > On Tue, Jul 4, 2017 at 6:27 PM, Tito Dal Canton <ti...@da...> wrote: > >> Hi all, >> >> Not sure if anybody is still following this list, but I just gave >> ShapeFusion a try on my current system (Debian old stable with wx 3.0). >> I needed a few tweaks here and there to get the code to build after >> several years (!). After those fixes, I could build and load a shapes >> file, and browse it normally. I'm tempted to push those fixes upstream. >> However, if somebody else has been maintaining SF elsewhere in the mean >> time, I'd like to hear about it so the repos don't diverge. >> >> Also, I moved to git years ago for pretty much anything I do, and I'm >> thinking about migrating SF to git too (still keeping it on Sourceforge >> though, at least for now). Anybody *against* moving to git? >> >> Cheers >> T >> >> ------------------------------------------------------------ >> ------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> _______________________________________________ >> Shapefusion-devel mailing list >> Sha...@li... >> https://lists.sourceforge.net/lists/listinfo/shapefusion-devel >> > > |
From: Gregory S. <wo...@tr...> - 2017-07-06 19:48:47
|
Tito, I just committed one little fix I had outstanding to SVN. Switching to git is a good idea. Ditching SourceForge would also be a good idea :-p Gregory On Tue, Jul 4, 2017 at 6:27 PM, Tito Dal Canton <ti...@da...> wrote: > Hi all, > > Not sure if anybody is still following this list, but I just gave > ShapeFusion a try on my current system (Debian old stable with wx 3.0). > I needed a few tweaks here and there to get the code to build after > several years (!). After those fixes, I could build and load a shapes > file, and browse it normally. I'm tempted to push those fixes upstream. > However, if somebody else has been maintaining SF elsewhere in the mean > time, I'd like to hear about it so the repos don't diverge. > > Also, I moved to git years ago for pretty much anything I do, and I'm > thinking about migrating SF to git too (still keeping it on Sourceforge > though, at least for now). Anybody *against* moving to git? > > Cheers > T > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Shapefusion-devel mailing list > Sha...@li... > https://lists.sourceforge.net/lists/listinfo/shapefusion-devel > |
From: Tito D. C. <ti...@da...> - 2017-07-04 22:44:19
|
Hi all, Not sure if anybody is still following this list, but I just gave ShapeFusion a try on my current system (Debian old stable with wx 3.0). I needed a few tweaks here and there to get the code to build after several years (!). After those fixes, I could build and load a shapes file, and browse it normally. I'm tempted to push those fixes upstream. However, if somebody else has been maintaining SF elsewhere in the mean time, I'd like to hear about it so the repos don't diverge. Also, I moved to git years ago for pretty much anything I do, and I'm thinking about migrating SF to git too (still keeping it on Sourceforge though, at least for now). Anybody *against* moving to git? Cheers T |
From: Tito D. C. <ti...@in...> - 2017-07-04 22:39:24
|
Hi all, Not sure if anybody is still following this list, but I just gave ShapeFusion a try on my current system (Debian old stable with wx 3.0). I needed a few tweaks here and there to get the code to build after several years (!). After those fixes, I could build and load a shapes file, and browse it normally. I'm tempted to push those fixes upstream. However, if somebody else has been maintaining SF elsewhere in the mean time, I'd like to hear about it so the repos don't diverge. Also, I moved to git years ago for pretty much anything I do, and I'm thinking about migrating SF to git too (still keeping it on Sourceforge though, at least for now). Anybody *against* moving to git? Cheers T |
From: Tito D. C. <ti...@in...> - 2012-10-03 21:29:40
|
Hi, I just tried opening RED sounds and indeed they seem to be incompatible with ShapeFusion due to an unknown header format. It's been a while since I last touched ShapeFusion so it may take some time to fix, but thanks for reporting. Gregory, I see a workaround for a bug in RED Sounds in SoundsElements.cpp. I guess that's for the original RED Sounds file and not for the AlephOne version? T On Sat, 2012-09-29 at 17:40 -0700, ret...@op... wrote: > Hello Shapefusion Development Team, > > I can't access the sounds from two scenarios w/ the Shapefusion > program/application. > Two scenarios are MarathonRED and Apotheosis. > > http://marathon.sourceforge.net/scenarios.php#more > http://marathon.bungie.org/Orphanage/scenario_apotheosis.php > > Is there a way to get this done? > -- > > ret...@op... > -- Physics is reverse engineering |
From: <ret...@op...> - 2012-09-30 00:40:49
|
Hello Shapefusion Development Team, I can't access the sounds from two scenarios w/ the Shapefusion program/application. Two scenarios are MarathonRED and Apotheosis. http://marathon.sourceforge.net/scenarios.php#more http://marathon.bungie.org/Orphanage/scenario_apotheosis.php Is there a way to get this done? -- ret...@op... -- http://www.fastmail.fm - A fast, anti-spam email service. |
From: Gregory S. <wo...@tr...> - 2011-07-07 12:47:54
|
On Wed, 6 Jul 2011, Tito Dal Canton wrote: > Gregory, I added you as a ShapeFusion SourceForge project member, you > should have commit permission. I'm sure you can contribute much more > than I've been doing in the last years :) Thanks, Tito. I'll push my patches into the main line. Gregory |
From: Tito D. C. <ti...@da...> - 2011-07-07 04:18:24
|
Gregory, I added you as a ShapeFusion SourceForge project member, you should have commit permission. I'm sure you can contribute much more than I've been doing in the last years :) T -- Physics is reverse engineering |
From: Tito D. C. <ti...@in...> - 2011-07-07 04:15:36
|
Gregory, I added you as a ShapeFusion SourceForge project member. I'm sure you can contribute much more than I've been doing in the last years :) T -- Physics is reverse engineering |
From: Tito D. C. <ti...@da...> - 2010-11-16 06:24:03
|
Cool, thanks. Please submit them if you feel they should make it to the main svn. I'm yet to commit the old ones you sent me. T On Mon, 2010-11-15 at 12:42 -0500, Gregory Smith wrote: > I have posted some binaries of my patched up version on treellama.org. You > can read about the changes here: > http://www.pfhorums.com/index.php?showtopic=5914 > > I can still contribute patches if you want to merge them, just let me > know. There are a bunch now, and some of them are probably specific to my > build environment. > > Gregory > > On Tue, 20 Jul 2010, Tito Dal Canton wrote: > > > Hey there, it's really been a while since the last time I touched > > ShapeFusion :) I currently have no plans to work on new features, but > > I'm happy to apply patches. I'll review the code, apply your patches and > > give you access. > > > > Thanks, > > Tito > > > > On Fri, 2010-07-16 at 23:09 -0400, Gregory Smith wrote: > >> I still have the compile fix I sent last year, and now a new one: > >> support for copying and pasting bitmaps. I intend to add some more > >> features as well. > >> > >> Is there anybody around who can add these patches, or give me commit > >> access? Is ShapeFusion dead? I have everything in a Mercurial > >> repository locally, so I can make unofficial builds if nobody else is > >> around. > >> > >> Gregory > > ------------------------------------------------------------------------------ > Centralized Desktop Delivery: Dell and VMware Reference Architecture > Simplifying enterprise desktop deployment and management using > Dell EqualLogic storage and VMware View: A highly scalable, end-to-end > client virtualization framework. Read more! > http://p.sf.net/sfu/dell-eql-dev2dev > _______________________________________________ > Shapefusion-devel mailing list > Sha...@li... > https://lists.sourceforge.net/lists/listinfo/shapefusion-devel > -- Physics is reverse engineering |
From: Gregory S. <wo...@tr...> - 2010-11-15 18:10:30
|
I have posted some binaries of my patched up version on treellama.org. You can read about the changes here: http://www.pfhorums.com/index.php?showtopic=5914 I can still contribute patches if you want to merge them, just let me know. There are a bunch now, and some of them are probably specific to my build environment. Gregory On Tue, 20 Jul 2010, Tito Dal Canton wrote: > Hey there, it's really been a while since the last time I touched > ShapeFusion :) I currently have no plans to work on new features, but > I'm happy to apply patches. I'll review the code, apply your patches and > give you access. > > Thanks, > Tito > > On Fri, 2010-07-16 at 23:09 -0400, Gregory Smith wrote: >> I still have the compile fix I sent last year, and now a new one: >> support for copying and pasting bitmaps. I intend to add some more >> features as well. >> >> Is there anybody around who can add these patches, or give me commit >> access? Is ShapeFusion dead? I have everything in a Mercurial >> repository locally, so I can make unofficial builds if nobody else is >> around. >> >> Gregory |
From: Tito D. C. <ti...@da...> - 2010-07-20 05:02:16
|
Hey there, it's really been a while since the last time I touched ShapeFusion :) I currently have no plans to work on new features, but I'm happy to apply patches. I'll review the code, apply your patches and give you access. Thanks, Tito On Fri, 2010-07-16 at 23:09 -0400, Gregory Smith wrote: > I still have the compile fix I sent last year, and now a new one: > support for copying and pasting bitmaps. I intend to add some more > features as well. > > Is there anybody around who can add these patches, or give me commit > access? Is ShapeFusion dead? I have everything in a Mercurial > repository locally, so I can make unofficial builds if nobody else is > around. > > Gregory > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > Shapefusion-devel mailing list > Sha...@li... > https://lists.sourceforge.net/lists/listinfo/shapefusion-devel > -- Physics is reverse engineering |
From: Gregory S. <wo...@tr...> - 2010-07-17 03:34:36
|
I still have the compile fix I sent last year, and now a new one: support for copying and pasting bitmaps. I intend to add some more features as well. Is there anybody around who can add these patches, or give me commit access? Is ShapeFusion dead? I have everything in a Mercurial repository locally, so I can make unofficial builds if nobody else is around. Gregory |
From: Gregory S. <wo...@tr...> - 2009-10-10 02:36:30
|
GenericEndianBuffer uses memcpy without ever including it--it no longer compiles for me after switching to Ubuntu. Here's the fix: --- GenericEndianBuffer.cpp (revision 129) +++ GenericEndianBuffer.cpp (working copy) @@ -15,6 +15,7 @@ * along with ShapeFusion; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include <cstring> #include <iostream> #include "GenericEndianBuffer.h" |
From: Tito D. C. <ti...@da...> - 2008-08-11 10:09:06
|
Hi list, ShapeFusion 0.5 is out. Gregory, could you provide the final windows build so I can add it to the file release downloads? Bye Tito -- Physics is reverse engineering |
From: Tito D. C. <ti...@da...> - 2008-08-06 18:01:00
|
Hi all, I just committed a little change that should be an initial improvement in finding DefaultNames.txt in platform-wise places. Could someone build on windows and test that everything is working? You should keep DefaultNames.txt right next to the executable (that's its place on windows). Could you also share the windows binary with me, so I can test it too? In the meantime I hope to do the MacOS build and test it. I decided to close this feature and then release 0.5 ufficially. The ElementNameProvider class will be a 0.6 neatness. Bye Tito -- Physics is reverse engineering |
From: Gregory S. <wo...@tr...> - 2008-05-19 13:34:52
|
On Mon, 19 May 2008, Tito Dal Canton wrote: > Hello list, > > lately I've been getting a few messages asking about the unofficial > "0.5" release that is circulating around: I guess it's your build with > the windows fix, Gregory, right? I don't know. I gave RyokoTK from IRC a copy to see if the fix worked, but that's as far as I distributed it. > I'm so busy that I decided to make it officially available, until I can > revert working on the main trunk. The thing is, 0.5 is a bad name to > call it (it's not 0.5, it's more of a 0.5 release candidate). So, what > about calling it 0.5pre1 and putting it on the shapefusion download > page? That would make a lot of people happy, I guess, until I release > the real 0.5. Gregory, can you handle it and send me the windows binary? > I'll add it to the download page. I'd like the 0.5pre1 in the about box. I suppose I can. What's left for 0.5? Just the text strings? I could probably figure that out, if you want to do a real release. Or I could revert to before you pulled those strings out, put my fix in, and build a 0.5pre1. I'd have to make a source tarball, too. Gregory |
From: Tito D. C. <ti...@in...> - 2008-05-19 12:05:33
|
Hello list, lately I've been getting a few messages asking about the unofficial "0.5" release that is circulating around: I guess it's your build with the windows fix, Gregory, right? I'm so busy that I decided to make it officially available, until I can revert working on the main trunk. The thing is, 0.5 is a bad name to call it (it's not 0.5, it's more of a 0.5 release candidate). So, what about calling it 0.5pre1 and putting it on the shapefusion download page? That would make a lot of people happy, I guess, until I release the real 0.5. Gregory, can you handle it and send me the windows binary? I'll add it to the download page. I'd like the 0.5pre1 in the about box. Bye and thanks Tito -- Physics is reverse engineering |
From: Gregory S. <wo...@tr...> - 2008-03-07 20:41:59
|
On Tue, 26 Feb 2008, Tito Dal Canton wrote: > My last work for 0.5 has been trying to define a new class, > ElementNameProvider, aimed at providing access to the names file in a > clean and abstract way. If you don't know about it already (I didn't), wxPathList should make short, easy work of this. Gregory |
From: Gregory S. <wo...@tr...> - 2008-02-29 01:26:34
|
Here's the Makefile.win32 that I use to build ShapeFusion.exe Gregory |
From: Gregory S. <wo...@tr...> - 2008-02-26 20:09:26
|
On Tue, 26 Feb 2008, Tito Dal Canton wrote: > My last work for 0.5 has been trying to define a new class, > ElementNameProvider, aimed at providing access to the names file in a > clean and abstract way. I.e., that class would look for the file (or > hold a user-chosen path for it in the future) and make item names > readable like GetCollectionName() or GetSoundClassName(). What do you > think about this approach? Sounds good to me. It's possible people will want separate files for Shapes and Sounds, but the same class could handle that. Gregory |
From: Tito D. C. <ti...@da...> - 2008-02-26 09:06:09
|
On Fri, 2008-02-22 at 22:44 +0100, Tito Dal Canton wrote: > I guess shapefusion could also look for the file in the same directory > of the executable. I'd tell users that they better put it in the right > place, though. Switching it for different scenarios is a future feature, > of course :) My last work for 0.5 has been trying to define a new class, ElementNameProvider, aimed at providing access to the names file in a clean and abstract way. I.e., that class would look for the file (or hold a user-chosen path for it in the future) and make item names readable like GetCollectionName() or GetSoundClassName(). What do you think about this approach? Tito -- Physics is reverse engineering |