From: <ti...@da...> - 2007-04-17 12:18:28
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> I fixed RED file, caused by a negative groupOffset in > sound 6. Wail had the test I added, and strangely, Anvil > don't complain when this sound is opened, but it won't > play it... Anyway class 6 is 'Unused', so it won't break > anything. My EVIL sound file doesn't show this error... I > just tried with the Unimap version, but same... I don't > get any error. I hate people violating file formats. > Your fix to the PlaySound() method causes an error here, > but I don't know what triggers it (I get a File not > found, but the file is clearly in > /private/var/tmp/folders.501/TemporaryItems). I tracked > the error to the QuickTime call but now I'm wondering why > it fails... Maybe some strange MacOS X path quirk. That code is so clean... I hope we won't have to hack it anymore. > I've started working on a WadReader class, to provide > abstract access to Wad data (use for Physics & Map). I > didn't understood when you told me that Physics are > actually stored in Wad format, opposed to Sound/Shapes. > I find this so strange that Bungie used Wad for some files > , but not for others... I often find myself wondering "hey, I could have designed this file format so *well*..." :-) T |