From: Tito D. C. <ti...@da...> - 2007-03-30 17:44:20
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I tried to build 0.3 on MacOS X, but failed. I can't really say Xcode is my friend... The first problem I experienced was a strange duplication in source compiling: each .cpp was being compiled twice. This resulted in an infinity of multiply-defined symbols at linking. This happened because the Xcode project is configured to build for "ppc" and "NATIVE_ARCH". Of course I'm building on ppc; apparently Xcode isn't smart enough to understand that it should build once, and panics. I guess you should put "ppc" and "intel" instead. Can you do this and commit? After this correction building still failed because my wx is configured as static linking only (as far as I remember). So I tried to replace libwx_mac with libwx_mac_static in the ShapeFusion project. Xcode was happier but still failed to build, complaining about a couple undefined symbols. I couldn't solve this. I think I'll release regardless, but I'd feel better if you could fix the first problem. Bye T -- Physics is reverse engineering |