From: Tito D. C. <ti...@da...> - 2007-03-23 12:28:41
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I've been contacted by an (italian!) shapefusion user who told me about Damage Inc, an old game based on a modified, closed source marathon engine. I didn't know it before. An interesting fact is that this scenario uses an "extended" shapes format with more than 32 collections. I've tried to open such file with our editor and it works fine, though it clearly ignores additional collections. So... Why not design an algorithm which tries to determine the number of collections dynamically? It should be basically a variation of our current way to detect shapes files. I'll experiment with that. I see you really had a good idea when switching to a std::vector for collections ;-) Bye T -- Physics is reverse engineering |