From: Pádraic B. <mau...@ho...> - 2005-08-20 16:45:49
|
Hi all, Checking in to see how all goes in Q-Site and SR country. Few things: 1) I've started planning changes to the Shadows Rising game 2) I'm implementing similar changes in Quantum Star SE 3) I've had odd correspondance from two game developers (I think they are more "copyright" challengers - I swear they come out of the woodwork twice a year). For 1 and 2 - I've made some simple but far reaching changes for the games. Basically I'm re-organising the classes into an Model-View-Controller pattern. So far it's worked really well for QS, and required relatively few changes (mainly its an exercise in cut and paste - with some editing). I'm going to use the same system for SR which should simplify development a fair bit. Ignore the copyright challenging ref - basically it was a note about some code in the CORE of SR. And a complaint about using a third-party library in QS. For reference neither was valid - one referred to similar but not identical code (basically we use two processes another person used - but the code is just completely different - so no issue. Another questioned compatibility of AGPL with LGPL - yet another misinformed question). A slightly more serious email was valid - I think I left some LOGD code in SR somewhere along the way. It's not actually used but some of the code is still present - so I'll be removing it soon just to be certain. I'm still studying for exams :( But I should get to SR during September after I make a quick release of a playable QS game. Looking forward to it. Matt if you get a chance let me know on how DB class is going. I'll check out the CVS version is its recent. Looks like it was a better idea than I thought after doing some work on QS in MVC. For those interested I have dropped to http://www.quantum-star.com/phpArchitect.zip a copy of all PHP Architect magazine issues from about December 05 to June 05 (July and Aug to follow). They're in PDF format. Password to access is 'certegra' (some earlier copies may use 'Certegra2819061' - an older password). There's a nice MVC Pattern article in the June issue which will explain a lot of what the OO Model in SR and QS will be like soon. Hope they're of some interest ;) Keep in touch Later, Padraic -|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|- Pádraic Brady aka Maugrim The Reaper http://www.quantum-star.com/ http://www.shadowsrising.net/ -|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|- |
From: ProgrammerMatt <pro...@gm...> - 2005-08-20 22:30:07
|
I will have a look at that article, looks interesting. I new you would like my new class-based aproach to development, and from=20 what I understand from your description of the article, the article is righ= t=20 up with what I am attempting to do. I knew I was commiting the qcms portion= =20 of qsite too early, and now I pay for it :(. I have had a major programming= =20 model change idea and a lot more of qsite is moving to classes. I am keepin= g=20 most of it in qlib, so that core writers can, if they want, take advantage= =20 of what I am writing. It is proving difficult though... A new qLib class=20 will be surfacing soon and the interfaces to the (multiple) cores will be= =20 shownig up too. I finally figured out what was wrong with my session saved= =20 classes!=20 More randomness: I am currently looking into what is described as a revolutionary new=20 translation system using some sort of hashing function... I don't really=20 understand it, but it is supposed to be faster than other forms of=20 translation, most noteably the one that I am using right now :).=20 Blocks/Modules/Hacks/etc will now no longer be seperate, in compliance with= =20 my 'new' approach, but class-based. If you are interested, it will take the= =20 model of the modules in the bitweaver project.=20 That is all I can think of right now :). Oh yeah, I will get the installer working soon... hopefully... On 8/20/05, P=E1draic Brady <mau...@ho...> wrote: >=20 > Hi all, >=20 > Checking in to see how all goes in Q-Site and SR country. >=20 > Few things: >=20 > 1) I've started planning changes to the Shadows Rising game > 2) I'm implementing similar changes in Quantum Star SE > 3) I've had odd correspondance from two game developers (I think they are > more "copyright" challengers - I swear they come out of the woodwork twic= e=20 > a > year). >=20 > For 1 and 2 - I've made some simple but far reaching changes for the=20 > games. > Basically I'm re-organising the classes into an Model-View-Controller > pattern. So far it's worked really well for QS, and required relatively= =20 > few > changes (mainly its an exercise in cut and paste - with some editing). I'= m > going to use the same system for SR which should simplify development a= =20 > fair > bit. >=20 > Ignore the copyright challenging ref - basically it was a note about some > code in the CORE of SR. And a complaint about using a third-party library= =20 > in > QS. For reference neither was valid - one referred to similar but not > identical code (basically we use two processes another person used - but= =20 > the > code is just completely different - so no issue. Another questioned > compatibility of AGPL with LGPL - yet another misinformed question). >=20 > A slightly more serious email was valid - I think I left some LOGD code i= n > SR somewhere along the way. It's not actually used but some of the code i= s > still present - so I'll be removing it soon just to be certain. >=20 > I'm still studying for exams :( >=20 > But I should get to SR during September after I make a quick release of a > playable QS game. Looking forward to it. >=20 >=20 > Matt if you get a chance let me know on how DB class is going. I'll check > out the CVS version is its recent. Looks like it was a better idea than I > thought after doing some work on QS in MVC. >=20 > For those interested I have dropped to > http://www.quantum-star.com/phpArchitect.zip a copy of all PHP Architect > magazine issues from about December 05 to June 05 (July and Aug to=20 > follow). > They're in PDF format. Password to access is 'certegra' (some earlier=20 > copies > may use 'Certegra2819061' - an older password). There's a nice MVC Patter= n > article in the June issue which will explain a lot of what the OO Model i= n > SR and QS will be like soon. Hope they're of some interest ;) >=20 >=20 > Keep in touch >=20 > Later, >=20 > Padraic >=20 > -|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|- > P=E1draic Brady >=20 > aka Maugrim The Reaper > http://www.quantum-star.com/ > http://www.shadowsrising.net/ > -|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|- >=20 >=20 >=20 >=20 > ------------------------------------------------------- > SF.Net email is Sponsored by the Better Software Conference & EXPO > September 19-22, 2005 * San Francisco, CA * Development Lifecycle=20 > Practices > Agile & Plan-Driven Development * Managing Projects & Teams * Testing & Q= A > Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf > _______________________________________________ > Shadowsrising-devtalk mailing list > Sha...@li... > https://lists.sourceforge.net/lists/listinfo/shadowsrising-devtalk > |