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ShadersHLSL
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ShadersHLSL Mercurial
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File
Date
Author
Commit
PostProcess
2021-07-08
Roman Alekseev
[c6598f] 5.2 hf1 + envshade
.hgignore
2021-02-27
Roman Alekseev
[a09cd7] initial
BasicMesh.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
Cloud.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
Cloud2.fx
2021-02-27
Roman Alekseev
[a09cd7] initial
ConstantBuffers.fxh
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
DeferredComposite.fx
2021-07-08
Roman Alekseev
[c6598f] 5.2 hf1 + envshade
Depth.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
FuncLibrary.fxh
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
General.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
General.fxh
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
GenerateMips.fx
2021-02-27
Roman Alekseev
[a09cd7] initial
IRSim.fxh
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
InstanceIndexing.fxh
2021-02-27
Roman Alekseev
[a09cd7] initial
IrradianceFilter.fx
2021-02-27
Roman Alekseev
[a09cd7] initial
LightCullAndTile.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
PBRBase.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
Particle.fxh
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
ParticleCS.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
ParticleDraw.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
ParticleEmitAndLinkCS.fx
2021-02-27
Roman Alekseev
[a09cd7] initial
PrecipParticle.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
PrecipParticleCS.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
RadarConstants.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
RadarGauge.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
RadarProjection.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
RadianceFilter.fx
2021-02-27
Roman Alekseev
[a09cd7] initial
ShaderMacros.h
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
Shadow.fxh
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
SpeedTreeInclude.h
2021-02-27
Roman Alekseev
[a09cd7] initial
Stars.fx
2021-02-27
Roman Alekseev
[a09cd7] initial
Terrain.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
Terrain.fxh
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
TerrainStaticData.fxh
2021-02-27
Roman Alekseev
[a09cd7] initial
TextureCompositor.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
TextureDraw.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
billboard_horz_vs.fx
2021-02-27
Roman Alekseev
[a09cd7] initial
billboard_ps.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
billboard_vs.fx
2021-02-27
Roman Alekseev
[a09cd7] initial
branches_ps.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
branches_vs.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
fronds_and_caps_ps.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
fronds_and_caps_vs.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
leaves_ps.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
leaves_vs.fx
2021-07-08
Roman Alekseev
[7a2c1d] 5.2 hf1 + envshade
ultralight_ps_fill.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
ultralight_ps_fill_path.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
ultralight_vs_fill.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
ultralight_vs_fill_path.hlsl
2021-02-27
Roman Alekseev
[a09cd7] initial
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