|
From: <sfb...@cy...> - 2001-09-24 15:23:48
|
On Sat, 22 Sep 2001, Devlyn Davis wrote: > I've been doing some research on other projects with > similar goals. Since I'm not a programmer, I cannot > comment on the specifics of how to do this stuff, but > the following seems to be good goals for the > extensibility of the engine: > > There seems to be three main areas where extensibility > (customization for a particular game) makes the most > sense. Create hooks in the code for: > > Extensibility to the engine itself > Extensibility via plugins > Extensibility via dat files > This is an off-the-cuff thought, but I can see a combination of plugins and a config file telling the server which plugins to load, similar to how apache does it, or Quake III. > I'm a non-programmer (read: dunce) so I don't know how > accurate the above assumptions are, but they seem > logical. I haven't seen evidence that you're a dunce (yet) ;-) > > -Dev > > > > __________________________________________________ > Do You Yahoo!? > Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger. http://im.yahoo.com > > _______________________________________________ > sfbol-planning mailing list > sfb...@li... > http://lists.sourceforge.net/lists/listinfo/sfbol-planning > |