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From: <sfb...@cy...> - 2001-09-17 20:23:49
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This is a good idea. My thought had been to allow for the saving of games so that users could pick them back up, but asynchronous play sounds like a better solution. Aaron On Mon, 17 Sep 2001, Devlyn Davis wrote: > I know it's a little early to be discussing feature > requests, but this is something that was brought up > amongst other SIB players and it sounds like a good > idea. > > Allowing asynchronous play. Basically, the system > would become a sort of PBEM mediator for the players, > although it wouldn't really be PBEM, the user's would > just send their turn data to the server for > processing. The reason that this sounds appealing is > that SFB can sometimes take a few hours (or more) to > play a scenario. There's a lot of folks that don't > have that amount of time to spend online at once. > Asynchronous play would allow two or more players to > play out a scenario over the course of a day or two, > playing their turns when they have a few minutes > available to spend online. > > There should be limits placed on the system such as > how long to allow a user to make his next move and how > long a game could stretch out, but I think this opens > up the system to a wider audience. > > Just having fun with the possibilities... > > __________________________________________________ > Terrorist Attacks on U.S. - How can you help? > Donate cash, emergency relief information > http://dailynews.yahoo.com/fc/US/Emergency_Information/ > > _______________________________________________ > sfbol-planning mailing list > sfb...@li... > http://lists.sourceforge.net/lists/listinfo/sfbol-planning > |