Hi Igor,
Thanks for the maybe. Believe it or not that's so much better
to hear than "NO" :). I'm not even sure if 7-Zip is capable of
converting a .7z to a .exe has that functionality even currently
been implimented?
Thanks,
Christian Blackburn
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Hi Igor,
Thanks for the maybe. Believe it or not that's so much better
to hear than "NO" :). I'm not even sure if 7-Zip is capable of
converting a .7z to a .exe has that functionality even currently
been implimented?
Thanks,
Christian Blackburn
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi 65083 and Igor,
Based on what our numerical friend (65083) just told me it
sounds like this feature would be relatively easy to
impliment. Just a little bit of error-handling:
*Make sure the user has selected a .7z
*Make sure there's adequate room for the size of the .7z plus
the 7zc.sfx
*Make sure the .exe doesn't already exist
*Handle the possbility that the user could run out of disk
space in the middle of the .exe creation.
and that's about it. Of course other file types would
eventually need to be supported for example making a Bzip
into an SFX.
Thanks,
Christian
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Thee are two problems:
1) Each interface change requires translation changes,
so I don't plan any changes before 2.30 release.
2) Now you see 4 menu items. Suppose in 99% cases
you don't need converting 7z to sfx. So in 99% you will
see additional command, but actually you don't need it.
It concerns any GUI item.
So if feature is not popular, we mustn't include it top
interface. Or we must make it optional (I think it will be
optional in future). In such case for each feature we also
need item in options.
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Hi 65083,
I think that's a good idea, making it optional. That will indeed
take more work :). Because at that point you'd almost want
to make all the context menu items an option. Well in any
event I'm patient. What language is this written in anyways?
C++ I presume? Also is there a 7z DLL that is GPL for other
to use? I'd love to include 7zip in a few of my programs.
Also how do you add your name to a project? Does the
admin have to do it for you? I'm not asking about this one so
much in particular, just in general. I noticed that the only
person you could assign a bug to was Ipavlov. Is he the only
dev? and what do you do here? It sounds like you code the
context menu dll.
Thanks Buddy,
Christian Blackburn
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In your programs you can use standalone version of
7z.dll (that can be compiled from sources).
Sources are in C++. Now It must be compiled with MS
Visual C++.
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Hi IPavlov,
Thanks I'll have to look around for that. Can I send e-mail to
you without bloating up this bug any further? Would it be
65083@Sourceforge.net or Ipavlov@SourceForge.net? Or
should I simply in the future write to the e-mail listed in the 7-
zip program?
Thanks,
Christian Blackburn
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Screenshot of desired context menu item
Logged In: YES
user_id=65083
Maybe in future.
Logged In: YES
user_id=561770
Hi Igor,
Thanks for the maybe. Believe it or not that's so much better
to hear than "NO" :). I'm not even sure if 7-Zip is capable of
converting a .7z to a .exe has that functionality even currently
been implimented?
Thanks,
Christian Blackburn
Logged In: YES
user_id=561770
Hi Igor,
Thanks for the maybe. Believe it or not that's so much better
to hear than "NO" :). I'm not even sure if 7-Zip is capable of
converting a .7z to a .exe has that functionality even currently
been implimented?
Thanks,
Christian Blackburn
Logged In: YES
user_id=65083
Now you can convert 7z to 7z-SFX, just by joining
sfx mudule and 7z archive:
copy /b 7zC.sfx + a.7z a.exe
Logged In: YES
user_id=561770
Hi 65083 and Igor,
Based on what our numerical friend (65083) just told me it
sounds like this feature would be relatively easy to
impliment. Just a little bit of error-handling:
*Make sure the user has selected a .7z
*Make sure there's adequate room for the size of the .7z plus
the 7zc.sfx
*Make sure the .exe doesn't already exist
*Handle the possbility that the user could run out of disk
space in the middle of the .exe creation.
and that's about it. Of course other file types would
eventually need to be supported for example making a Bzip
into an SFX.
Thanks,
Christian
Logged In: YES
user_id=65083
Thee are two problems:
1) Each interface change requires translation changes,
so I don't plan any changes before 2.30 release.
2) Now you see 4 menu items. Suppose in 99% cases
you don't need converting 7z to sfx. So in 99% you will
see additional command, but actually you don't need it.
It concerns any GUI item.
So if feature is not popular, we mustn't include it top
interface. Or we must make it optional (I think it will be
optional in future). In such case for each feature we also
need item in options.
Logged In: YES
user_id=561770
Hi 65083,
I think that's a good idea, making it optional. That will indeed
take more work :). Because at that point you'd almost want
to make all the context menu items an option. Well in any
event I'm patient. What language is this written in anyways?
C++ I presume? Also is there a 7z DLL that is GPL for other
to use? I'd love to include 7zip in a few of my programs.
Also how do you add your name to a project? Does the
admin have to do it for you? I'm not asking about this one so
much in particular, just in general. I noticed that the only
person you could assign a bug to was Ipavlov. Is he the only
dev? and what do you do here? It sounds like you code the
context menu dll.
Thanks Buddy,
Christian Blackburn
Logged In: YES
user_id=65083
In your programs you can use standalone version of
7z.dll (that can be compiled from sources).
Sources are in C++. Now It must be compiled with MS
Visual C++.
Logged In: YES
user_id=561770
Hi IPavlov,
Thanks I'll have to look around for that. Can I send e-mail to
you without bloating up this bug any further? Would it be
65083@Sourceforge.net or Ipavlov@SourceForge.net? Or
should I simply in the future write to the e-mail listed in the 7-
zip program?
Thanks,
Christian Blackburn
Logged In: YES
user_id=65083
support@7-zip.org
Logged In: YES
user_id=645209
Some times I wish if there is Tools/Options in context menu
also.