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#154 Z-buffering problems with harbours.

v1.2.0
open
nobody
5
2004-08-02
2004-08-02
No

Harbour texturs appear and disapear as the map is
zoomed, and appear in a grille-type pattern when the
map is tilted. This is consistent with Z-buffer
precision artifacts for cards (like mine) that use
16-bit Z buffers. It can be fixed by adding more
vertical space between the harbour texture and the
underlying map tile.

System is a Celeron 366 with 128 megs of RAM, Voodoo 3
2000 or 3000 graphics card, Win98. Display is 1024x768
at 16 bpp (V3 only renders 3D to 16 bpp buffers).

Discussion

  • Christopher Thomas

    Logged In: YES
    user_id=714504

    This problem only seems to manifest in network games
    (hotseat didn't show it).

     
  • Christopher Thomas

    Logged In: YES
    user_id=714504

    Update: Hotseat has decided to manifest this problem too.
    Most likely I'd just zoomed in closer the first time, as
    it's most severe at far zoom.

     

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