Could this be implemented in a DLL?
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sephiroth_tmm
I accidentally cross-posted this request as a comment
under the COM Server update request. Anyway, currently,
the actionscript implementation of the
serializer/unserializer is very slow with large
objects. I'd love to see it implemented in C++ and
exported to a DLL that I could load into MDM Zinc
(formerly Flash Studio Pro). This would make it much
much faster and more useful with large amounts of data.
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the problem is that I dont know C++ so well and I dont know
how to do that