| Commit | Date | |
|---|---|---|
|
[r541]
by
fourshades
Disabled First Aid Modules by default since they appear to be proving errors for SEOW functionality on host when unit numbers are large. Also introduced more careful handling of Colonel status in placeColonels() to bypass Crew_Status='killed' bug noticed by Scannon. |
2020-07-12 09:33:16 | Tree |
|
[r540]
by
fourshades
Introduced $MIN_BOUNCE parameter to regulate unit z values in MM-BuildMissions.php and MM-AnalyzeLog.php. |
2020-07-07 01:54:43 | Tree |
| 2020-07-04 07:06:25 | Tree | |
|
[r538]
by
fourshades
Refined First Aid model in MM-BuildMissions.php to (i) group FA modules for each combat group, and (ii) only write FA modules if the number of combat groups is sufficiently small not to exceed the 144 Logic groups limit, after taking into account standard SEOW modules. Also, the arty script and module are disabled by default as these are not required by SEOW which runs its own barraging logic. |
2020-06-29 07:17:37 | Tree |
|
[r537]
by
fourshades
Reduced display size of Colonel icons in MP; added IF First Aid module support in MM-BuildMissions.php; adjusted placement of barrage crews so that they are situated on a circle of radius 7 m around the gun. |
2020-06-23 15:06:02 | Tree |
|
[r536]
by
fourshades
Icons for MM colonel display in Mission Planner. Tidied up display of metadata for removed scenery objects in metamaps. Fixed scenery clearance coding in MM-AnalyzeLog.php |
2020-06-22 14:41:28 | Tree |
|
[r535]
by
fourshades
Icons for MM colonel display in Mission Planner. Tidied up display of metadata for removed scenery objects in metamaps. Fixed scenery clearance coding in MM-AnalyzeLog.php |
2020-06-22 13:01:54 | Tree |
|
[r534]
by
fourshades
Icons for MM colonel display. Tidied up display of metadata for removed scenery objects in metamaps. Fixed scenery clearance coding in MM-AnalyzeLog.php |
2020-06-22 13:00:44 | Tree |
|
[r533]
by
fourshades
Corrected SQL in buildWrecks() of MM-BuildMissions.php to exclude 'wreck_%' objects from prior missions, thereby avoiding a steadily growing number of overlapping wrecks in successive missions, and hence solving the low-fps hosting experience. |
2020-06-21 08:28:44 | Tree |
|
[r532]
by
fourshades
Altered handling of registerClearance() in MM-AnalyzeLog.php for scenery management; altered MP-Head.js display of scenery objects to allow cleared and existing objects to be distinguished; updated Forces Check Tool to handle OS units specified with nationality "n" |
2020-06-13 08:56:26 | Tree |