| Commit | Date | |
|---|---|---|
| 2020-03-15 03:31:31 | Tree | |
| 2020-03-15 03:31:11 | Tree | |
| 2020-03-03 02:11:49 | Tree | |
| 2020-03-01 06:17:37 | Tree | |
|
[r476]
by
fourshades
Tweaked SQL to include all Scenery objects in the MetaScenery structure; also updated toggle Scenery command etc accordingly. Now unknown scenery objects are white, IL2 objects are cyan, IF objects are orange. |
2020-02-23 04:54:40 | Tree |
|
[r475]
by
fourshades
Added eventhandlers for WeaponDisassembled and WeaponAssembled for static weapons. This enables tracking of destruction of weapon pieces. Also added proximity detectors to static weapons to force dismount of crew if enemy approaches very closely. |
2020-02-14 12:41:53 | Tree |
|
[r474]
by
fourshades
Added eventhandlers for WeaponDisassembled and WeaponAssembled for static weapons. This enables tracking of destruction of weapon pieces. Also added proximity detectors to static weapons to force dismount of crew if enemy approaches very closely. |
2020-02-14 12:41:19 | Tree |
|
[r473]
by
fourshades
Added proximity sensors to some static weapons in MM-BuildMissions.php to dismount AI crew and get aggressive if enemy approach too closely. Turned off debug logging flag in MP-NUCommit.php |
2020-02-11 02:19:18 | Tree |
|
[r472]
by
fourshades
Put in trim() commands for IF44 unit types in make_ESEM_Unit_Item() (Brandle); corrected buildInit() to properly initialize SEOWbarragers variable in init.sqf for the case when there are no barragers present. |
2020-01-31 03:10:07 | Tree |
|
[r471]
by
fourshades
Enhanced the recon-randomizer code in MP-SQL.php to provide less biasing in the position of question marks etc. Also added a Sector_Coordinates query so that the algorithm is informed by the spatial dimensions of the map of interest. |
2020-01-13 14:51:55 | Tree |