Menu

SEOW Code Commit Log


Commit Date  
[r271] by fourshades

Added downlight.sqf script to IF mission environment (Scannon)

2018-01-07 09:58:18 Tree
[r270] by fourshades

Added downlight.sqf script to IF mission environment (Scannon)

2018-01-07 09:57:52 Tree
[r269] by fourshades

Re-ordered planned reinforcement listing in MP-ManageCampaign.php to make it easier to read staged (delayed) reinforcements.

2018-01-03 05:42:55 Tree
[r268] by fourshades

Adjusted buildBridges() in MM-BuildMissions.php to use corrected Bridge geometries and to add coordinate offsets for dynamic bridges options.

2017-12-16 13:18:04 Tree
[r267] by fourshades

Correct $SURFACE_ROAD = '127,127,127'; in DMT_Surface.php (road is neutral elevation on surface correction map) and re-applied this surface MVG in DMT_functions.php

2017-12-16 13:16:37 Tree
[r266] by fourshades

Removed road path terrain height MVG directives from makePathSegment() in DMT_functions.php.

2017-12-13 04:10:04 Tree
[r265] by fourshades

Added $MD_TEX_RIVER global to FloodValleys()

2017-12-11 06:59:55 Tree
[r264] by fourshades

Added support for attempted river crossings by tanks in MM-BuildMissions.php; Cleaned up seowlogging in MP-MetaMapRequest.php

2017-12-11 02:25:27 Tree
[r263] by fourshades

River crossing scrip to handle tank destruction.

2017-12-11 02:23:24 Tree
[r262] by fourshades

Added code to buildInit() in MM-BuildMissions.php to create a server loop to detect tanks crossing rivers/lakes. If they go too deep, the script will explode them. Other vehicles and oceans are handled natively by Arma 2.

2017-12-10 09:38:41 Tree
Older >