| Commit | Date | |
|---|---|---|
|
[r269]
by
fourshades
Re-ordered planned reinforcement listing in MP-ManageCampaign.php to make it easier to read staged (delayed) reinforcements. |
2018-01-03 05:42:55 | Tree |
|
[r268]
by
fourshades
Adjusted buildBridges() in MM-BuildMissions.php to use corrected Bridge geometries and to add coordinate offsets for dynamic bridges options. |
2017-12-16 13:18:04 | Tree |
|
[r267]
by
fourshades
Correct $SURFACE_ROAD = '127,127,127'; in DMT_Surface.php (road is neutral elevation on surface correction map) and re-applied this surface MVG in DMT_functions.php |
2017-12-16 13:16:37 | Tree |
|
[r266]
by
fourshades
Removed road path terrain height MVG directives from makePathSegment() in DMT_functions.php. |
2017-12-13 04:10:04 | Tree |
| 2017-12-11 06:59:55 | Tree | |
|
[r264]
by
fourshades
Added support for attempted river crossings by tanks in MM-BuildMissions.php; Cleaned up seowlogging in MP-MetaMapRequest.php |
2017-12-11 02:25:27 | Tree |
| 2017-12-11 02:23:24 | Tree | |
|
[r262]
by
fourshades
Added code to buildInit() in MM-BuildMissions.php to create a server loop to detect tanks crossing rivers/lakes. If they go too deep, the script will explode them. Other vehicles and oceans are handled natively by Arma 2. |
2017-12-10 09:38:41 | Tree |
|
[r261]
by
fourshades
Corrected FloodValleys() function to reference the $MD_TEX_RIVER variable for non-standard water textures. |
2017-12-09 15:19:16 | Tree |
|
[r260]
by
fourshades
Updated top left icon in forms windows. Added meta_unit generation to modMissionAnalyzer.subProcessRockets() based on Scannon's Prokhorovka template error. |
2017-12-04 01:31:53 | Tree |